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1996-02-25
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Article: 11792
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
From: bhood@netcom.com (robert hood)
Subject: Re: Science Fiction Ghetto - Lightwave
Message-ID: <bhoodDMwEs7.BAy@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <scrubjayDMvtsE.A4z@netcom.com>
Date: Sat, 17 Feb 1996 02:26:31 GMT
Lines: 29
Sender: bhood@netcom14.netcom.com
Francis A. Schmidt (scrubjay@netcom.com) wrote:
[...]
> I am not a great Science Fiction fan. I liked it quite a lot
> while younger but was totally turned off at the age of 13 after reading the
> hideously overwrought and superflous Foundation stuff written by that
> mutton chopped muckracker of media mediocrity what's-his-name (sorry).
[...]
I'm sorry too. However, you just lost credibility with me.
I'm 33 now, and I've been into SF since I was a pre-teen (around the time
of the Foundation "stuff"). Even though I own them, I've never read the
Foundation trilogy (haven't reach it yet), so I cannot speak against or
in support of your impressions.
However, a true SF fan, finding a selection that they did not care for,
would have simply avoided reading that particular selection in the future.
It doesn't sound to me like you were nearly as enamored with the genre as
you would have us believe. Sometimes patience (and lithium =|^) enables you
sift through the lesser things to get to the treasures.
Try reading the Dune trilogy, the best SF story every written. Perhaps
you'll regain your lost interests.
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 11793
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 16 Feb 1996 22:03:50 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 21
Sender: root@newsbf02.news.aol.com
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
You know, maybe I'm just sensative from the broad and baseless insults
tossed at me, but - is it just me or is this a weird message?
First off, I never said things were 'spinning out of control' as though
drunken people ran the hallways tossing food against the wall. I said
there was no marketing vision, and there hasn't been. I've also said that
it's affected sales, and sales have been disappointing so far.
The weirdest part, though, is that Brent liked the OLD marketing director
just fine and didn't see the problem - but is now glad it's fixed! Is
Brent trying to become an editor at VTU and earn his rose colored goggles?
Can we assume that NewTek is going to raise the price of LightWave, since
that was Brent's only complaint?
_____________________________________________
Lee Stranahan
Q : What do BBQ and better sex have in common?
A : Lee's new and improved home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11794
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From: afrerking@aol.com (AFrerking)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 17 Feb 1996 00:44:23 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
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References: <3124370D.1C4E@osu.edu>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <3124370D.1C4E@osu.edu>, Jeff Jasper <jasper.7@osu.edu> writes:
>If you are talking about a professional market Lightwave also has to
contend
>with Softimage NT as well as MAX. This is some pretty stiff competition
since
>Autodesk is offering great pricing on 3DS. You can spend about $1,500 and
have a copy
>of 3DSr4 and a copy of MAX. Softimage if you get it bundled with a fast
sytem
>will cost significantly less than it's list price also.
The list price of 3DS r4 is $2995 and MAX will be $3495. The absolute
best offer for 3DS is $2495 for r4 and upgrade to MAX for $495. If anyone
can get both for $1500, then I suggest they jump on it. I have heard
unsubstantiated rumors from other people of MAX being $1500 but have NEVER
seen this offer. The street price of MAX after it ships will probably be
about $3000. Softimage is about $8000 from what I understand and the
bundled version might be cheaper but will be considerably scaled down in
features.
Andy
Dynamic Realities
"Beware the calm before the storm..."
Article: 11795
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!alpine.valleynet.com!server3.mich.com!pm001-16.dialip.mich.com!marrocco
From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Meshpaint for SGI shipping?
Date: 16 Feb 1996 20:50:37 GMT
Organization: mich.com, Inc., Farmington, Michigan
Lines: 1
Distribution: world
Message-ID: <4g2qmt$8qf@server3.mich.com>
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X-XXDate: Fri, 16 Feb 1996 20:51:02 GMT
Is Meshpaint available for the SGI ?, if not, when and at what price?
Article: 11796
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: cevanim@aol.com (CEVAnim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 16 Feb 1996 22:24:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
Sender: root@newsbf02.news.aol.com
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Reply-To: cevanim@aol.com (CEVAnim)
NNTP-Posting-Host: newsbf02.mail.aol.com
<Start an agressive new advertising and media campaign>
It takes a TON of money to do this. They could flush $ 1,000,000.00 in
advertising down the toilet and the general public wouldn't know they
existed.
I'd encourage them to just start being up front with people....deliver
what they promise! ....and budget 2-3% or whatever they can afford of
their sales to their advertising/marketing.
But your right, talk is cheap. They gotta start walkin the walk.
Ed
CEVA
Article: 11797
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news2.interlog.com!winternet.com!guitar.sound.net!news
From: nanook@sound.net (Nanook of the South)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Render-net over Internet?
Date: Sat, 17 Feb 1996 06:05:08 GMT
Organization: I'm totaly disorganized!
Lines: 38
Message-ID: <31256fa4.8815445@news.sound.net>
References: <311D727C.1ABB@ix.netcom.com> <4fvkof$sro@news.accessone.com> <4g09j6$oth@alpha.sky.net> <31240385.9002249@news.airmail.net>
Reply-To: nanook@sound.net
NNTP-Posting-Host: psycho.sound.net
X-Newsreader: Forte Agent .99d/32.182
I suppose I can set up a public r/w dir on my FTP server for such a
usage.... If I hear a few more people show some interest in the
project.
L8r G8r
Keith
NOTE: I mirror ftp.newtek.com at ftp.sound.net:/pub/NewTek
kenwshmt@airmail.net (Ken Schmitt) wrote:
>theres a program for '95 and NT called DYNA CONNECTOR
>available from http://www.halcyon.com/brianvm/dynaconnector.htm
>
>its supposed to enable systems on the internet behave just as they
>would on a local area network.... hence, screamernet.
>
>I've just downloaded it and am working on setting it up, anyone want
>to attempt a 'internet screamer render?'
>
>a few things will have to be established... a FTP that can be used as
>a temp dirrectory (i dont want to try a serv-u site),
>and a scene simple enough to test (i doubt rotoscoping animations,
>what i actually need a screamer net for, would work so well at 28.8)
>
>and... well have to see if we can set it up to send jpegs around, a
>100k jpeg is 10 times faster than a 1meg tga or iff.
>
>anyone game?
>
+--------------------------------------------------------------+
| No! That light at the end of the tunnel is NOT a train! |
+--------------------------------------------------------------+
| Sound.Net is the premier Internet provider in the KC area. |
| Our fees are only $10/month and include full slip/ppp access |
| for 540 hours/month. For more information call our office |
| at 816-436-5206 or send mail to support@sound.net |
+--------------------------------------------------------------+
Article: 11798
Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,comp.sys.sgi.misc
Subject: Re: File Format for PC DPS Par?
Date: Fri, 16 Feb 1996 23:12:50 -0500
Organization: Express Access Online Communications, USA
Lines: 13
Message-ID: <Pine.SUN.3.91.960216225042.5357A-100000@access1.digex.net>
References: <4g29m5$dun@ionews.io.org>
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Mime-Version: 1.0
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In-Reply-To: <4g29m5$dun@ionews.io.org>
Xref: zippy.cais.net comp.sys.amiga.graphics:45661 comp.graphics.apps.lightwave:11798 comp.sys.sgi.graphics:13962 comp.sys.sgi.misc:25083
Glen Mead wrote:
> The files created by Alias have been setup as 752x486 with a 1:1
> pixel aspect ratio. Is this the correct sizing and pixel aspect
> ratio for the PAR?
Try D1 NTSC, pixel aspect 0.90, frame aspect 1.333, pixel dimensions
720 x 480. (The height should really be 486 for D1, but the PAR will
cut that down to 480 by clipping the top and bottom 3 scanlines, which
has the effect of inverting video fields when you field render.)
- Ernie
Article: 11799
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news2.interlog.com!winternet.com!guitar.sound.net!news
From: nanook@sound.net (Nanook of the South)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Windows 95 Trouble
Date: Sat, 17 Feb 1996 06:09:06 GMT
Organization: I'm totaly disorganized!
Lines: 27
Message-ID: <312570c9.9108627@news.sound.net>
References: <4fvf4t$17n6@pina1.telecom.at>
Reply-To: nanook@sound.net
NNTP-Posting-Host: psycho.sound.net
X-Newsreader: Forte Agent .99d/32.182
Huebmer Michael <amiga@art.at> wrote:
>I have a little problem with Win95 and LightWave 4.0 Intel Rev.B
>
>
>Trying different settings, I still can´t save AVI animations.
>
>Windows 3.1 & NT are working correctly, but Win95 is just rendering
>single frames ????
>
>
>If you know the trick or a patch, please leave a message!
You need to restore your avi files in your system directory from the
CDROM... The rev B disk nuked it.
L8r G8r
Keith
+--------------------------------------------------------------+
| No! That light at the end of the tunnel is NOT a train! |
+--------------------------------------------------------------+
| Sound.Net is the premier Internet provider in the KC area. |
| Our fees are only $10/month and include full slip/ppp access |
| for 540 hours/month. For more information call our office |
| at 816-436-5206 or send mail to support@sound.net |
+--------------------------------------------------------------+
Article: 11800
Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!not-for-mail
From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: off topic-but!! new pvr upgrade!
Date: 17 Feb 1996 03:03:22 -0500
Organization: The Pipeline
Lines: 18
Message-ID: <4g424a$b1h@pipe1.nyc.pipeline.com>
References: <31238d71.3143960@news.digex.net>
NNTP-Posting-Host: pipe1.nyc.pipeline.com
X-PipeUser: justin
X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (M.austin)
X-Newsreader: The Pipeline v3.4.0
On Feb 15, 1996 19:54:16 in article <Re: off topic-but!! new pvr upgrade!>,
'davep@access.digex.net (Dave Paige)' wrote:
>justin@nyc.pipeline.com (Michael Justin Austin) wro
>>www.dps-inc.com
>>
>>
>>enjoy!
>
>Not really off-topic but not new news either.
>
>Dave Paige
>Alfheim Imaging
>dave@access.digex.net
Well it was to me!
Article: 11801
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: off topic-but!! new pvr upgrade!
Date: 17 Feb 1996 03:04:48 -0500
Organization: The Pipeline
Lines: 10
Message-ID: <4g4270$b2s@pipe1.nyc.pipeline.com>
References: <4fvubm$1i6@newsbf02.news.aol.com>
NNTP-Posting-Host: pipe1.nyc.pipeline.com
X-PipeUser: justin
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X-PipeGCOS: (M.austin)
X-Newsreader: The Pipeline v3.4.0
On Feb 15, 1996 13:34:30 in article <Re: off topic-but!! new pvr upgrade!>,
'stranahan@aol.com (Stranahan)' wrote:
>This really isn't that off topic - the PVR and LightWave go hand in
>hand...
>
>
just coverin da tookus'
Article: 11802
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From: ddyerfish@aol.com (DDyerfish)
Newsgroups: comp.graphics.apps.lightwave
Subject: DPS PAR for AMIGA
Date: 17 Feb 1996 06:43:05 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
Sender: root@newsbf02.news.aol.com
Message-ID: <4g4f09$nm6@newsbf02.news.aol.com>
Reply-To: ddyerfish@aol.com (DDyerfish)
NNTP-Posting-Host: newsbf02.mail.aol.com
PAR card for sale. In box with software upgrade still sealed in envelope.
Works great. Paid $1950.
Asking $975
Buyer pay C.O.D charges. Contact me at ddyer@kktv.com
Article: 11803
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!world!mv!usenet
From: mark@fusion.mv.com (Mark Thompson)
Subject: Re: Lee Stranahan's Problem With NewTek
Message-ID: <DMx8K1.C6J@mv.mv.com>
Organization: Fusion Films, Inc.
Date: Sat, 17 Feb 1996 13:09:37 GMT
References: <3124370D.1C4E@osu.edu> <4g3pvn$h1r@newsbf02.news.aol.com>
X-Newsreader: News for Windows NT X1.0-72
X-Nntp-Posting-Host: fusion.mv.com
Lines: 18
afrerking@aol.com (AFrerking) wrote:
> Softimage is about $8000 from what I understand and the
> bundled version might be cheaper but will be considerably scaled down in
> features.
The bundled version is the same as the seperate one and cost $4100 until
the end of February. HOWEVER, because the bundled version comes
packaged with an exorbinately overpriced piece of hardware, its actually
more expensive than buying it seperate. For example, Softimage Alpha
bundle w/ 266MHz 21164, 64MB, OGL card, etc. for $23K. I can build a 300MHz
system, pay double the price for the software, and still come in at least
$4K cheaper than the bundle. Pretty pathetic.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Mark Thompson http://www.mv.com/ipusers/fusion *
* Fusion Films, Inc. mark@fusion.mv.com *
* Director of Animation and Special FX (603) 424-1829 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 11804
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cool Animations
Date: 18 Feb 1996 00:45:32 +1100
Organization: DIALix Services, Melbourne, Australia.
Lines: 8
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Message-ID: <4g4m5s$b85$1@melbourne.DIALix.oz.au>
References: <Jeff_Holinski.210.3123E6C6@mindlink.bc.ca>
NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
Re: the bitching about an animatiom request
Well said Jeff (dammit you beat me to it :-)
Steven
--
X
Article: 11805
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsxfer2.itd.umich.edu!chi-news.cic.net!nntp.coast.net!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!cindy!cindy.ct.se!cyber!jonas.karlsson
From: jonas.karlsson@cyber.ct.se (Jonas Karlsson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightrom 3 on the Amiga
Date: Fri, 16 Feb 96 21:24:00 +0200
Organization: Jonas_Karlsson@cyber.ct.se
Lines: 16
Sender: news@ct.se
Message-ID: <ftn_2.203.602.69_312547a2_Jonas.Karlsson@cyber.ct.se>
References: <1055.6616T1005T2230@algonet.se>
Reply-To: jonas.karlsson@cyber.ct.se
NNTP-Posting-Host: dialup107-7-3.swipnet.se
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
In-Reply-To: Johan Steen's message
X-Newsreader: Spot 1.3a Unregistered
X-Mailer: uugate 0.40 (SunOS 4.1.3) (Fidonet Gateway)
X-Info: UUCP Dialup connection
In a message of 12 Feb 96 Johan Steen wrote to All:
JS> From: rioter@algonet.se (Johan Steen)
JS> On LightROM 3 the first disk is called L:, which also the the device on
JS> the Amiga where diffrent handlers are put. Because of this the Computer
JS> searches the CD after handlers instead of the SYS:. Has anyone else
JS> with an Amiga and LR3 come up with a simple solution of this?
don't insert the disk until the system is up and running.
Article: 11806
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!chi-news.cic.net!ddsw1!news.mcs.net!usenet
From: johnc@mt-inc.com (John Crookshank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: OpenGL DLLs?
Date: 17 Feb 1996 17:20:06 GMT
Organization: MCSNet Internet Services
Lines: 20
Message-ID: <928.6621T650T2764@mt-inc.com>
References: <3125048E.4D5B@mindspring.com>
NNTP-Posting-Host: mtinc.pr.mcs.net
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 16-Feb-96 17:26:22, Andrew Weiler (aweiler@mindspring.com) posted:
> Anyone know where I can download the OpenGL DLL files for Win95?
> Thanks a million,
I posted them to the NewTek ftp site (ftp.newtek.com), and I think they're
still in the /incoming directory. We also have them on our ftp site
(ftp.mt-inc.com/pub/mt-inc/intel/opengl95.zip) as well.
--
______________________________________________________________
/ John Crookshank | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| johnc@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 11807
Path: zippy.cais.net!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 17 Feb 1996 17:55:58 GMT
Organization: Syndesis Corporation
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In article <4g3gim$cvm@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>I said
>there was no marketing vision, and there hasn't been. I've also said that
>it's affected sales, and sales have been disappointing so far.
I was thinking about the sequence of events, and I was wondering
about something. Perhaps you can clarify them. When did NewTek
announce LightWave for the PC? What was the marketing plan at
that time? Didn't those two events take place before Paul, Mark,
etc. left NewTek? Did they launch any sort of PR / marketing
campaign for LW-standalone before they left?
- John
Article: 11808
Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.wwa.com!news
From: bobzim@metaworld.com (Bob Zimmerman)
Newsgroups: comp.multimedia,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp
Subject: Re: Help Develop a Standardized Quote Form
Date: Sat, 17 Feb 1996 17:51:43 GMT
Organization: MetaWorld - Working With Change
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bart@nmaa.org (Bart Casiello) wrote:
<lots of stuff snipped>
>If you would like to contribute to the development of this important document contact me via email. If you
> would like more information about the National Multimedia Association of America I would encourage you
>to visit our web site.
> WWW.NMAA.ORG
>
>Bart Casiello
>President
>National Multimedia Association of America
>bart@nmaa.org
Couple of quick notes.
a) Your news reader is sending out your post with your lines beyond column
78. Since many of the individuals on the newsgroup have newsreaders or
systems (notebooks), which would make your post difficult to read, and since I
assume you are trying to communicate "effectively", you may want to adjust
your software appropriately.
b) Prior to diving into your suggestion, I decided to look at your pages.
Again, emphasizing the point of "effective presentation and communication",
you need to clean up the pages. For one thing, folks on notebooks etc... or
limited to 640x480 can't view your entire screen.
Blockquote being used to indent is an incorrect approach to proper html. For
example, certain browsers present blockquote without indentation.
Also, some of your bullets (items) are actually wrapping the last word when
viewed with Netscape using it's defaults on a 640 screen. My guess is that you
work on an 800x600 screen, as it displays much better (along with your post).
c) Pertaining to your suggestion. Having a standardized quote form would
require all of us to have common function points for pricing. By function
points, I mean (and excuse me if I used the term improperly), that we base
cost on the same processes and tasks and that we each view them the same as
well.
In your example, if there was that much discrepency, then company A is
definitly newbies, and company C is definitly established (or won't be
anymore). Company B is fighting for company's C market share (based on the
difference in cost - this would be assumptions).
Each customer will perceive risk, value and product differently and that is
how they will determine which direction to move. Have a standard form does
nothing for the customer, ONLY for Company A and possibly company B.
-----
Bob Zimmerman ~ bobzim@metaworld.com ~ http://www.metaworld.com
MetaWorld, Inc ~ PO Box 261 ~ Grayslake, IL 60030
info@metaworld.com ~ (708) 223-6753 ~ Fax: (708) 223-2096
Working with change...
Providing Business Solutions for Tomorrow... Today!
Article: 11809
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 17 Feb 1996 13:04:52 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Jeff,
Your comments about what NewTek should do to market LW to professionals
are well-put.
There's a huge difference in marketing LW PC upgrades to Amiga owners
(who are accustomed to the LW interface and workflow), and cracking
the general 3D PC market, especially if you're going after existing 3D
Studio users. The vast majority of 3DS users are just as fanatical about
their product as LW fans are of theirs.
And there are *FAR* more 3DS users-- between 60-90,000, if you include
the educational
market -- than LW users. Finally, those loyal users are almost certainly
going to go to
3D Studio MAX, which looks spectacular. (There's a bunch of MAX screen
shots
and rendered images that have just been released on the Autodesk AMMEDIA
forum
on Compuserve.)
There's a reason why Microsoft's Softimage NT intro reel includes a user
making *2* negative mentions of 3DS/DOS [$2200 street price] vs. Softimage
NT
[$8,000 list and street]. You don't do negative advertising against a
competitor unless you're scared of them -- and *Microsoft* is scared
of Autodesk's 3D Studio MAX. MAX has the potential to literally become the
Photoshop
of PC 3D imaging -- it was written from the beginning as a 32-bit, open
architecture,
multi-threaded NT application that follows the MS NT spec. (Neither LW nor
even
Microsoft's own Softimage can currently claim this.) With Autodesk
encouraging
development of Plug-in modelers, renderers (like Lightscape's Radiosity
renderer!), and
other tools, and including the software development kit in every copy of
MAX sold, it's
going to be *very* tough to attack it on price alone. There's already
tremendous momentum
gathering for Plug-ins to MAX from the current IPAS developers.
If NewTek wants to survive in the PC marketplace, they're going to have to
figure out exactly what their market is (Truespace or 3D
Studio/Softimage), price accordingly,
make LW look (and work) like a professional NT app instead of a
10-year-old Amiga app
(sorry, but its UI looks like a joke to most PC users), and concentrate on
selling tons of
copies to end users, rather than a handful to Ron Thornton and Amblin
Imaging, famous though they may be. (No reflection on their excellent
work,
BTW; I love the graphics in Babylon 5 and seaQuest.) In addition, the
promoters
of LW have to get off this kick of "but Lightwave has lens flares built
in!" -- as
if that's the sole reason a professional user would pick LW over 3D
Studio. (I wish
I had a dollar for every time I've heard that "lens flare" statement.) And
the LW vs. 3DS
ray-tracing argument also doesn't hold, since virtually every CGI shot
you can do can use
reflection/refraction maps to simulate ray-tracing at a fraction of the
rendering time.
(Heck, Renderman doesn't even use ray-tracing.)
If all that fails, here's a wacky thought: NewTek could make Lightwave a
$495 modeling and
rendering Plug-in for 3D Studio MAX -- and they would probably make money
on it.
-- Jon
Article: 11810
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From: momar@wolfe.net (Jim Carter)
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Re: 1991 Microp AV's & Flyer
Followup-To: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Date: 17 Feb 1996 16:51:09 GMT
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Lance Gray (empire@airmail.net) wrote:
: I have a friend who just bought a Flyer using the 1991 AV's by
: Micropolis---anyone know the current firmware they should be using???
: (his is like R4AV). He started up the same project today (always
: worked before)...now it stutters then stops---saying move to a faster
: drive or use lower quality setting (this clip was recorded in standard
: mode!!!)---the drive can handle HQ5 over 80%
: ...We are both using Flyer 4.1 software...
: any help please e-me
: Lance
: empire@airmail.net
: <>< <>< <><
Try going into the tools button and disable the "stop on dropped frame"option
this worked for me.
Jim
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Video Animation Editing =
= Jim Carter =
= Cricket Productions =
= Seattle Wa. momar@wolfenet.com =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Article: 11811
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From: linu$@flinet.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: ObjRepacement plugin for Amiga???
Date: 17 Feb 1996 18:15:43 GMT
Organization: Florida Internet
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Does anyone know if the ObjReplacement plugin for LW 4.0 Amiga is out
yet?? Our local cable company let's me use their Toaster and one of the
things that would be nice to use is this plugin... and since they are a
bit sloow at the upgrade process.... Thanx for any replies and L8a
Article: 11812
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Sat, 17 Feb 1996 14:03:55 -0500
Organization: Express Access Online Communications, USA
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In-Reply-To: <scrubjayDMvtsE.A4z@netcom.com>
In possibly the most peculiar and addlepated post about LW I've ever
seen, Francis A. Schmidt, "a teacher of Lightwave at Columbia College
Chicago," wrote:
> I have a theory on this
No you don't. You have an acausal sequence of stereotypes and innuendos
that form a comic book history of computer graphics. It's just as easy
to construct clearly absurd "theories" about other media:
As we all know, chemical engineers are philistines. They therefore
subconsciously design paint to be best suited to images of doe-eyed
children and bowls of fruit. It's no coincidence that huge petroleum
companies are by far the largest employers of chemical engineers,
since many such images are hung in hotel rooms, and the availability
of pleasant homes away from home increases gasoline consumption.
2D animation is a pre-adolescent fantasy ghetto of Smurfs and flying
superheroes. This is because most traditional cel animators grew up
eating Cap'n Crunch, and cereal companies are by far the largest
source of advertising revenue for television cartoons.
I could do this all day.
> Likewise, when the guys (and I say guys being pretty sure of
> myself here) sat down to create Sculpt Animate (which I believe was
> the precursor to lightwave) They probably had heads full of Dr. Who
> and the original Star Trek and the science fiction films of the 50's
> that used optical printers for bad effects. They probably also had
> time at an engineering college that played into the whole rigmarole.
So as a teacher, how often do you just make shit up like this?
Videoscape 3D was the precursor of the Layout component of LW. Modeler
was a standalone program that had nothing to do with Sculpt. And you
missed a chance to score real points, since both principal authors used
to work for DOD contractors.
> So they may subconsciously create a program that lends itself to the
> needs of someone wanting to express science fiction ideas.
The kinds of things you'd be more likely to label Fine Art might be
harder to do with current 3D programs, but only to the extent that they
are more difficult to describe *mathematically*. This is a property of
reality and not the result of a subconscious desire to emulate Dr. Who.
> [...] but was totally turned off at the age of 13 after reading the
> hideously overwrought and superflous Foundation stuff written by that
> mutton chopped muckracker of media mediocrity what's-his-name (sorry).
What are you now, 15? Do you even know what "overwrought" and "super-
fluous" and "muckraker" mean?
- Ernie
Article: 11813
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From: cooney@ibm.net
Newsgroups: comp.graphics.apps.lightwave
Subject: re: SAAB in Cinescape
Date: 17 Feb 1996 18:48:23 GMT
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Babylon 5 does have one advantage of quantity over quality. They seem to
come up with a new spaceship or two in every episode. SAAB basicaly just
uses the Hammerhead, Satatoga, Chig, and Transport models over and over.
Forgot to mention, that episode last week, with that lone fighter against a
super Chig bomber, whoever animated that, that was AWSOME! Just about the
greatest areal duel ever done, really exiting and dizzying.
Article: 11814
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From: tekell@art.unt.edu (MuMan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 17 Feb 1996 19:45:22 GMT
Organization: UNT Visual Arts
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Why NewTek Is Losing Business With Me....
(if they care, I am beginning to think they don't)
Well I have been reading this thread awhile and wanted to say a few things.
Here's where I am coming from.
I teach animation at UNT using TrueSpace and 3DStudio
I do professional work primarily in 3DS
I agree with those who think NewTek would have been better off with a
different pricing startegy. Higher list price with agressive discounts - for
competitors upgrade & educational. People are already beating my door down
trying to sellme MAXX and no one seems to be trying to sell me LW. It seems
like when LW4.0 came out, dealers should have been saying ,'hey are you a 3DS
user? I'll give you a deal!'. Even Wavefront (pre SGI buy) offered discounts
to 3DS users.
LWproNT
I would like to see a LW pro bundle to compete with 3DS and Softimage.
LW (w/multithreading,openGL, NURBS, Renderman interface) plus Sparks, Impact,
Pennelo, MeshPaint,an Optimizer and World Builderetc. A serious and complete
package for professionals. That's why alot of us 3ds users are considering
SI. I am sure it would look expensive to amiga-heads (RIP) but $15k for a
blazing fast SI box seems like a damn good deal to me.
I guess you could then sell 4.0 as LWlite
Why I Don't Use LW...
(I really like some of the features of LW, but.....)
-NewTek has a rep for releasing buggy software.-
I refuse to have to go through what I did when using VIDI ever again. You
shouldn't release software that can't get the job done without uneccessary
strife. I trust Autodesk more for in this area. 3DS has never crashed on
me.
-3DS as better 3rd party support.-
This relates to 3DS's list price and # of users. E.g. I am developing a
game now using Animatek's World Builder, couldn't do it LW.
-3DSMAX is coming out.-
LW had a window of opportunity to really market to 3DS users and that is
about gone. Remember your not competing with 3DS's list price, but the
upgrade to MAX price. $500 professional, $250 edu. I advise students what to
buy - what do you think I would reccomend when you can get both 3DSr4 and MAX
for a little less than LW?
-3DS (and MAX)- handles network rendering.-
I can render on every machine I can hook to the Net with only one liscence.
This is a serious plus, especially since LW is slower to begin with. MAX
also promises certain features like an Optimizer that LW doesn't offer.
-I would love to teach LW, but-
I can't get a good enough deal to have both 3DStudio and LW. So we got
TrueSpace, for something easier to learn, @$95/per. Make me happy NewTek let
me teach LW. Seems like you should be calling up Universities and doing
whatever it took to get LW in the classroom. Where would Apple be today had
it not giving away so many computers? The long term benefits should be
obvious.
anyway just my $.02
steve
Article: 11815
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From: Eddie <cybertch@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Info on programing plugins for LW?
Date: 17 Feb 1996 09:05:26 GMT
Organization: CyberTech Productions
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Can someone point me in the direction on programing plugins for
LW3D for intel?
What do I need, what programming language to use, do I need to
order SDK from NewTek. Any tips or books around to give me a
jump start? Any help would be appreciated.
Eddie Quah
CyberTech
Article: 11816
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From: "S.A. Thorn" <tgrafx@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Sat, 17 Feb 1996 15:01:44 -0800
Organization: EriNet Online 513 436-9915
Lines: 36
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robert hood wrote:
> Try reading the Dune trilogy, the best SF story every written. Perhaps
> you'll regain your lost interests.
>
> --
> Render me gone, |||
> Bob ^(===)^
> -------------------------oOO--(_)--OOo--------------------------------------
> Bob Hood, President | All governments suffer from a recurring problem:
> Virtual Visions,Inc.| Power attracts pathological personalities. It is not
> Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
> FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
> | drunk on violence, a condition to which they are
> bhood@netcom.com | quickly addicted - Frank Herbert
> ----------------------------------------------------------------------------
Just to keep off topic..
I would recommend the Hyperion novels by Dan Simmons, my vote for the
best sf written,.. and still continuing.
And to trudge back into a 3D topic..
I have read that Hyperion is being made a movie CD-ROM, anyone heard of
any 3D involved in this? Anyone working on it? Anyone ever modeled a
Shrike?(gotta read the novels) Anyone, please,.. anyone? It's so quiet
out here...
Laterz
Steve
S.A. Thorn
http://www.erinet.com/tgrafx
Article: 11817
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From: less@wolfenet.com
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Outputting to video????
Date: 17 Feb 1996 15:12:28 GMT
Organization: Wolfe Internet Access, L.L.C.
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Need some advice.
For outputting 640 X 480 computer graphics/animation to video (VHS HQ),
what's the best scan converter (Aver, Biffon, ComputerEyes, TeleEyes,
etc)?
Also, any info on companies that would convert a computer animation at a
higher res (1280 X 1024 to Betacam SP, etc) would be appreciated (how
much? quality? service?). Ditto for outputting high res graphics to
film.
Thanks.
--Dave
Article: 11818
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From: pgprod@news.spacestar.com (Paul Goor)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS DPS TBC-IV and V-Scope
Date: 17 Feb 1996 14:10:35 GMT
Organization: Spacestar Communications, Minneapolis, MN, USA
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FS: DPS TBC IV and V-Scope
DPS Personal V-Scope Model UM-2000
DPS Personal TBC-IV
Best reasonable offer both or either.
A bit better price for both.
VTU March 1996 Personal V-Scope $735.00
Personal TBC-IV $799.00
Those are for new units of course.
These have been used but not abused.
Paul Goor
pgprod@spacestar.com
Farmington, Minnesota
612.463.2236
Article: 11819
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: Any lightwavers from NYC here?
Date: 17 Feb 1996 20:47:53 GMT
Organization: Netcom
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Just wanted to know if any body here is located in the NYC area.
Will
Article: 11820
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From: jimphill@traveller.com (Jim Phillips)
Newsgroups: comp.graphics.apps.lightwave
Subject: How to get on a lightwave mailing list
Date: 17 Feb 1996 21:10:21 GMT
Organization: Your Organization
Lines: 4
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I am new to the internet and would like to subscribe to any lightwave
mailing list. Would someone EMAIL me at jimphill@traveller.com and
instruct me. Thanks...
Article: 11821
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: image sequencing - SOMEBODY KILL ME.
Message-ID: <shfDMxun5.D7s@netcom.com>
Organization: The Blue Planet
References: <4fm9gl$kvn@newsbf02.news.aol.com> <311EB903.1F2D@erinet.com>
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+-- Andrew Hofman <andyh@erinet.com> writes:
[...regarding image sequences...]
| MUST start rendering on a frame for which there is a corresponding image on
| disk. Otherwise, Lightwave won't know what to load and you really will get
| black.
This used to be true, but is no longer required for 4.0. LightWave
will search backwards through frame numbers until it finds the first
previous existing image.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 11822
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 17 Feb 1996 21:59:14 GMT
Organization: University of California, Santa Cruz
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I applaude you for taking a theoretical approach...everyone has their
own theories and i think it is good to think about the origins of
things...i usually talk about it when i am slightly buzzed..good
conversation for such times ;)
I am currently researching my own theory of digital cinema..but i refer
back to technological advancements in the real world which then influence
what gets put in to the filimc text..this filmic text is spit back to the
viewers and this ideology of tech influences our social world and how we
construct it..ie aerodynamic lookic keyboards, smoothed
arcitecture..etc.etc... that's a brief quick outline..just want you to
know your noodles aren;t alone in search of more abstract thought ;_)
PS- i fowarded your message to a teacher here..she said it was interesting
reading.
Adam Chrystie
University Of California at Santa Cruz
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 11823
Newsgroups: comp.graphics.apps.lightwave
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From: ksmith@lane.on.ca (Ken Smith)
Subject: LW: Opinions Please
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Date: Sat, 17 Feb 1996 07:02:48 GMT
Hello All:
I am completely new to Lightwave and animation for that matter. I've been
considering purchasing LW and after talking to the local rep here in Canada, I
thought I bounce some of the information I've received off of you to ask for
your opinion.
The rep is confident, (but not exactly oozing with knowledge) that I will have
no problem running LW V4.0 on my P-90 with 16 meg of ram. My concern is not so
much in running the program, but rather, with the time it will take to render
both stills and animations. Would you agree that I will get reasonable
performance out of this configuration, or should I put a few bucks aside for
more RAM because I'll need it rather than just because it would be nice?
While on the topic of rendering, and I know this is a very general statement,
but can someone give me an idea of what I should expect. In the back of this
month's Video Toaster User's magazine, I looked at some nice work, but the
render times seemed incredibly long (4 - 8 hours). Is this because the work
was done on an Amiga, or is this normal for desktop (non-workstation) work?
My next question is, can I save my work as an .AVI file? For some reason the
rep seemed to choke a little when I asked that. He suggested I buy a board
called a PVR (?) at $2800 Cdn ($2000 USD) and another incoming board at $1400
Cdn so I can send my work to tape and bring in tape as well. I think I can
live without the tape boards for now as it'll take me some time to become
proficient at the program.
Is there anything else I will need in the way of hardware to create
stills and animations?
I'm sure I'll have more questions later, but I'd really like to know what I'm
in for before I dive in and then get the ol' nickle and dime treatment
afterwards as I've also been told that there are no demos, evals or tapes
available to get more information about the product and there does not appear
to be any type of guarantee or return policy on the product. BTW, the price
I've been quoted is $1395 Cdn ($1000 USD). Does this seem within line for a
street price?
Any comments or advice you care to forward will be greatly appreciated.
--Ken
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ken Smith
The Natural Software Demo Download Center
Software for Collectors, Realtors, Small Business and Fun
http://www.computan.on.ca/~ksmith/download.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 11824
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From: bigfatchuk@aol.com (BigFatCHUK)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SAAB in Cinescape
Date: 17 Feb 1996 17:09:38 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I find it funny that when people critque computer graphics you hear quotes
like "Those star fighters are so realistic!" and "Those are the most
realistic dinosaurs I have ever seen!" I haven't seen any real
starfighters to compare SAAB to, or any real dinosaurs for that matter. ;)
chuck
Article: 11825
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Win95 memory reqirements??
Date: 17 Feb 1996 23:49:23 GMT
Organization: Planet Access Networks - Stanhope, NJ
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Can anyone tell me what's the best amount of memory to have with window95 and
lightwave? I was thinking of adding about another 16mb so I'll have 24. JUst
wondering how much of that 24mb will be accessible?
Tony
Article: 11826
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From: Animation Factory
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Invalid page faults!!! Arrggghh!
Date: Sun, 18 Feb 1996 00:05:31 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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edrobson@artsci.wustl.edu (e robson) wrote:
>I'm getting perpetual invalid page faults w/
>LW under W95... anyone else had
>the problem/solution?
>Thanks.
>e
Try buying a Registered Copy,it really works. What a putz using the
letter "E" for a name, I bet it crashed when he was trying to Model
it.
Article: 11827
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From: geoff@close-to.demon.co.uk (GEOFF WILSON)
Newsgroups: comp.graphics.apps.lightwave
Subject: VOYAGER EFFECTS
Date: Sun, 18 Feb 1996 00:48:25 GMT
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I SEEM TO REMEMBER READING SOMEWHERE THAT LIGHTWAVE WAS USED ON STAR
TREK VOYAGER, CAN ANYBODY CONFIRM THIS?
IF SO DOES ANYBODY KNOW WHAT PLUG-INS WERE USED TO GENERATE THE SOLAR
FLARES COMING OF THE SUN, AND SWIRLING PARTICLE CLOUD THAT VOYAGER
FLIES THROUGH.
GEOFF WILSON
Article: 11828
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW: Opinions Please
Date: 18 Feb 1996 01:36:45 GMT
Organization: University of California, Santa Cruz
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In <ksmith.243.0110AE74@lane.on.ca> ksmith@lane.on.ca (Ken Smith) writes:
>Hello All:
HI THERE!
>your opinion.
>The rep is confident, (but not exactly oozing with knowledge) that I will have
>no problem running LW V4.0 on my P-90 with 16 meg of ram. My concern is not so
>much in running the program, but rather, with the time it will take to render
>both stills and animations. Would you agree that I will get reasonable
>performance out of this configuration, or should I put a few bucks aside for
>more RAM because I'll need it rather than just because it would be nice?
Well since you are a begginner I feel that this setup is PERFECT for
you. You'll probably not outgrow this setup for at least 6 months. So
just use it as your learnign machine..then 6 months later invest in a
faster machine..prices should be lower too on fast equipment :)
I use a P100 32 megs ram, win NT and this suits me well. I consider
myself at the upper-intermediate level.
>While on the topic of rendering, and I know this is a very general statement,
>but can someone give me an idea of what I should expect.
It varies GREATLY depending on the complexity of the scene..I have a P100
and a failr complex scene with traced shadows, refraction and lot so f
transparent layers usually takes around 30-45 minutes at video
resolution..considering all pre-views should be done at 320x240..the
average render time for a complext scene is 15 minutes...BUT BUT PLEASE
READ..only a totaly begginer works this way..making a whole scene and
rendering it each time..this is what i do...
I render teh object alone...set up its surfaces..etc..etc..
then i make a differrent file which contains the background..etcc..and i
render that seperately..you can also select a specific portion of the
actual scene to be rendered..this greatly reduces render time in complex
scenes..
for non complex scenes..usually 5-10 minutes for full video resolution...
The reason the times are so large in that magazine are either 1) they
rendered teh picture at print resolution 2) it was done on an amiga 3) it
is a very complex scene that was done on an amiga or low end pentium like
100mhz.
>My next question is, can I save my work as an .AVI file? For some reason the
>rep seemed to choke a little when I asked that.
Yes you can. Windows 95 users had some problems..but the solution can be
found on the net or this newsgroup..i do not have the details of how to
use it wih win 95..i reccommed getting windows NT..better os and it has a
new version which looks exactly like win95 commingout this year.
>Is there anything else I will need in the way of hardware to create
>stills and animations?
Adobe Premier is a nice inexpensive program which will allow you to
import avi's or still frames to make, edit you digital movies..does alot
fo effects..
photoshop by adobe also is a grewat complement to premier and is very
good for image manipulation.
fractal painter 2 is good
>to be any type of guarantee or return policy on the product. BTW, the price
>I've been quoted is $1395 Cdn ($1000 USD). Does this seem within line for a
>street price?
Seems high....I bought my LW for $800 +shipping.
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 11829
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From: pgprod@news.spacestar.com (Paul Goor)
Newsgroups: comp.graphics.apps.lightwave
Subject: Speed Razor III + PVR + LW
Date: 17 Feb 1996 16:30:06 GMT
Organization: Spacestar Communications, Minneapolis, MN, USA
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Anyone else out there using Speed Razor III?
So far it's ok but things can be hard to find.
3D Effect is orient.vfx.
Reverse Frame Effect is ? Anyone find it?
I am also using the PVR. Good combo.
with LightWave lots of great things can be done.
Render speed is a bit slow even with the right memory
settings. I wonder how slow the Avid is?
--
Paul Goor
pgprod@spacestar.com
Farmington, Minnesota
Article: 11830
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From: tekell@art.unt.edu (MuMan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Feb 1996 02:40:20 GMT
Organization: UNT Visual Arts
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In article <4g3pvn$h1r@newsbf02.news.aol.com>, afrerking@aol.com" says...
>
>In article <3124370D.1C4E@osu.edu>, Jeff Jasper <jasper.7@osu.edu> writes:
>
>>If you are talking about a professional market Lightwave also has to
>contend
>>with Softimage NT as well as MAX. This is some pretty stiff competition
>since
>>Autodesk is offering great pricing on 3DS. You can spend about $1,500 and
>have a copy
>>of 3DSr4 and a copy of MAX. Softimage if you get it bundled with a fast
>sytem
>>will cost significantly less than it's list price also.
>
>The list price of 3DS r4 is $2995 and MAX will be $3495. The absolute
>best offer for 3DS is $2495 for r4 and upgrade to MAX for $495. If anyone
^^^^^^^^^^
you obvioudly havent shopped around. Though I haven't seen both for $1500,
both for $2500 is common.
>can get both for $1500, then I suggest they jump on it. I have heard
>unsubstantiated rumors from other people of MAX being $1500 but have NEVER
>seen this offer. The street price of MAX after it ships will probably be
>about $3000. Softimage is about $8000 from what I understand and the
>bundled version might be cheaper but will be considerably scaled down in
>features.
>
>Andy
>Dynamic Realities
>
>"Beware the calm before the storm..."
Article: 11831
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From: tekell@art.unt.edu (MuMan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Feb 1996 02:44:32 GMT
Organization: UNT Visual Arts
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>about $3000. Softimage is about $8000 from what I understand and the
>bundled version might be cheaper but will be considerably scaled down in
>features.
I looked at the SI bundle its not scaled down, but Extreme hasn't been ported
to NT yet, but will be. SI-NT has a very impressive list of features.
Go check out yourself. Neither 3DS or LW has nearly this much to offer in one
program.
>
>Andy
>Dynamic Realities
>
>"Beware the calm before the storm..."
Article: 11832
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any lightwavers from NYC here?
Date: 17 Feb 1996 23:08:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Well, there's ONE at least - that being me. I just moved here this
week, and will actually be looking for a job involving Lightwave. Are
there any user groups in this area that you know of, by chance.
later,
Greg
Article: 11833
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From: "Frank D. Cocke" <frank@netdoor.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Changing from *.au to *.wav
Date: Sat, 17 Feb 1996 22:36:55 -0600
Organization: The Lightray Factory
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To: Carmel Kasher <cark@netvision.net.il>
Carmel Kasher wrote:
>
> Hi All!
> I would like to know how I can Change a file that finishes with .au
> (sound file) to a *.wav file (so I can use it in more programs.
> Please answer via E-mail to:
> cark@netvision.net.il
> Thanks.
> Carmel
Try looking in the web site
"http://www2.ncsu.edu/bae/people/faculty/walker/hotlist/graphics
.html"
It has a lot of links to utilities for graphics and multimedia
You might find what you need there.
Frank
Article: 11834
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 18 Feb 1996 00:10:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
No - LightWave standalone for the PC was announced after the Play split.
Hell, LW standalone for the AMIGA was announced afterwards. I was working
at NewTek during those periods, and (IMO) the message was clearer and kept
being repeated with regularity. On the other hand, they had discussed
stand alone stuff with Tim, me et al before. Discussions about 'stand
alone' date back years, remember - is there a point though? You seem to
think I want Play to come back - I don't. I want good marketing to come
back, and THAT's what I'm working on....
_____________________________________________
Lee Stranahan
Q : What do BBQ and better sex have in common?
A : Lee's new and improved home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11835
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 18 Feb 1996 01:58:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
Wow, I hate to say it, but I'd dread learning LightWave from someone like
you.
Your combination of specious arguement, logical failings and elitism are
terrifying
coming from an *educator*.
Let us boil down your arguements to there essential elements, shall we?
Then we'll discuss your views on "art"....
Your basic assumption is that computers and their software were built by
"engineers and scientists who had been enamored with science fiction
ideas".
Let's have some evidence shall we? It's hard to rest an arguement upon a
foundation of vapor. Science fiction has never been more popular than it
is right now, and even so, is still a minority interest in the population.
With engineers it is no exception.
These science fiction engineers, next, have *achieved* all the science
fiction
ideas of the 50s and 60s. Well, I didn't notice myself with a robotic
butler
ordering my atomic powered rocket belt over my videophone on my estate
on the moon.
Now, these science fiction mind-controlled engineers are now making
software for science fiction fans, especially graphics and video tools.
Um,
I don't remember Fractal Design Painter being a science fiction tool.
Mayms to work well on Hercules,
Leno, and a host of other non-scifi shows.
And finally, the absolute capper, is that this results in bad science
fiction.
As anyone who's worked on seaQuest's effects will tell you, they didn't
*write* the show. The tools, even if developed by science fiction
influenced people have nothing to do with the output. A word processor
isn't blamed for a bad movie.
Your theory is preposterous.
It is obvious you are not a Science Fiction fan. And you probably know as
much about it as you do about engineers and militant lesbian feminists,
which is to say, very little. (Are you seriously saying that
"creating overly emotional responses to a male dominated society" would
be the result of their ideas. Shame on you. You should meet some real
lesbians, as well as engineers, sometime.) Asmiov is not the be all, end
all
of science fiction, just as your narrow definition is not all of what art
is.
You appear to be of the same arrogant ilk that discourage entertainment
in film school (as my friends in Columbia will attest to being taught
incessantly), and teaches science fiction isn't "real" literature. Art is
in the
eye of the beholder, much as elitist academics would like to restrict it
to a
domain only they can judge.
Digital animation is a tool, no more or less capable of creating art than
a
brush, chisel, or camera. LightWave is a tool. It's just as valid for
the
creation of art as commercial work, and the artist, not the tools, make it
good or bad.
I feel sorry for your students being "discouraged" from pursuing something
they may have a true interest in because of your irrational biases. It's
a sad
contradiction to the basic ideas of a liberal arts education.
--Brian
http://members.aol.com/virtualbri
Article: 11836
Newsgroups: comp.graphics.apps.lightwave
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From: Ace Miles <ace@agames.com>
Subject: Re: Lee Stranahan's Problem With NewTek
Content-Type: text/plain; charset=us-ascii
To: Stranahan <stranahan@aol.com>
Message-ID: <3123EB9C.B74@agames.com>
Sender: news@dms.agames.com (Net News Admin)
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Organization: Time Warner Interactive
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Mime-Version: 1.0
Date: Fri, 16 Feb 1996 02:27:40 GMT
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Lines: 31
Stranahan wrote:
>
> here's the thing about LightWave - you can MAKE MONEY and HAVE FUN with
> it...
>
> Look at John Gross here - used to manage a pool store...
> Ken Stranahan - worked as a museum guard...
> Ron Thornton - he worked in the industry, now he's created his own show!
> Lee Stranahan - High school dropout (like his brother)...built a couple of
> businesses
> Dan Ablan - has his own company
> Ernie Wright - he does writing and programing - not sure what he used to
> do, but I'll bet this is cooler...
>
> (repeat ad infinitum)
Now THAT'S the kind of ad LW needs!
It sounds like one of those hyped-up commercials...
BUT IT'S TRUE!!!
Add me to the list of high school dropouts.
Look at me now, I'm a senior animator at a major game company.
What did I used to do? (promise not to laugh)
I've been a magician, a juggler, a mime, a ventriloquist and
a clown at kids parties. ( OK, to be honest I also produced live
shows for Paramount and appeared on the Disney Channel)
But that wouldn't look as good as:
"I used to be a clown...but thanks to LW now I'm a real person!" ;)
-Ace
Article: 11837
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Info on programing plugins for LW?
Date: Sun, 18 Feb 1996 04:01:22 -0500
Organization: Express Access Online Communications, USA
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In-Reply-To: <4g45om$kld@lantana.singnet.com.sg>
Eddie Quah wrote:
> Can someone point me in the direction on programing plugins for LW3D
> for intel?
>
> What do I need, what programming language to use, do I need to order
> SDK from NewTek. Any tips or books around to give me a jump start?
The SDK and a few other things are available from
ftp://ftp.newtek.com/pub/lw/lwsdk
The language is C and the compiler of choice is Microsoft Visual C++ 2.0
or later. LW plug-ins are too new for books, but they're discussed on a
mailing list. To subscribe, send a message to listserv@netcom.com and
include "subscribe lwplugin-l" on a line by itself in the message body.
- Ernie
Article: 11838
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From: lsonedecke@aol.com (LSonedecke)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: plugin2 the wave (wavefilter)
Date: 18 Feb 1996 05:43:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: lsonedecke@aol.com (LSonedecke)
NNTP-Posting-Host: newsbf02.mail.aol.com
Why does this make anyone a pirate? You know........ Don't assume-It makes
an ass out of YOU and ME!
-John Sonedecker
Article: 11839
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From: jonas.hjelmqvist@mailbox.swipnet.se (Jonte)
Newsgroups: comp.graphics.apps.lightwave
Subject: Fonts in Lightwave?
Date: Sun, 18 Feb 1996 11:15:20 GMT
Organization: Canon
Lines: 9
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X-Newsreader: Forte Free Agent 1.0.82
Alomst all my fonts, both TrueType and PS are becoming "nonhollow",
ie, all the holes like O A P D etc has no holes. They´re just one
blimp!! Anyone experienced similar problems? Futhermore: do you have
to save the object you just modelled to place it in the Layout? In the
Amiga version there is an export command!
/Jonas
Article: 11840
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: talent search
Date: 18 Feb 1996 06:44:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
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X-Newsreader: AOL Offline Reader
In article <4ft3tn$9u8@redstone.interpath.net>, jj_hohn@vmedia.com (JJ
Hohn) writes:
>Ventana Press, a major computer book publisher, is actively seeking
fresh
>authors, technical editors, and ideas for a wide variety of
>computer-related books.
Hope you've got a fast publisher. I get my info from magazines, because
books are almost out-of-date, the day the come out.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 11841
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From: Ruslan Gladkov <ruslan@infonet.ee>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 3D 4.0 under Win3.11 / Win32s problem
Date: Sun, 18 Feb 1996 22:21:22 -0800
Organization: ORMOND EESTI AS
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Hi,
Is there anyone using LW 3D under Win ?
I can't run LW 3D 4.0 on PC under Win 3.11 / Win32s (ver. 1.3).
It writes : Error, this version of msvcrt20.dll is not compatible with
Win32s.
Regards,
Rus
Article: 11842
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Sun, 18 Feb 1996 16:24:56 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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>about gone. Remember your not competing with 3DS's list price, but the
That's "you're", not "your". You (and I) have been reading the
illiterate masses on the net so long our abilities to use the language
are suffering. It used to be that mistakes like yours lept out at me,
but these days I find myself typing them in without hesitation.
I wouldn't have commented if you'd been a fellow programmer (everyone
knows we can't write properly), but you said you were a university
professor, and such a mistake really stands out when coming from such
a source, and does tend to blunt your credibility somewhat.
>whatever it took to get LW in the classroom. Where would Apple be today had
>it not giving away so many computers? The long term benefits should be
>obvious.
This is a really poor example to use in this case. Apple sold lots of
machines to educational institutions in an effort to "get them young",
with the expectation that the students would keep using Apple
equipment (Apple II and Macs) after graduating. This does not seem to
have occured to a great enough extent, since Apple's last quarter saw
them LOSING $68 million. I suspect that when the students got into
the "real world" they used what their bosses told them to use...and
their bosses weren't in school when Apple was being nice to students.
Sorry if I sound overly critical, but the only things from your post
that I feel the least bit qualified to coment on were these two. The
rest of your post has been noted with interest.
-- Mike "thanks for the alternate view" Bartman --
Article: 11843
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Sun, 18 Feb 1996 16:39:30 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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X-Newsreader: Forte Free Agent 1.0.82
virtualbri@aol.com (VirtualBri) wrote:
>Wow, I hate to say it, but I'd dread learning LightWave from someone like
>you.
>Your combination of specious arguement, logical failings and elitism are
>terrifying
>coming from an *educator*.
In my experience it's typical of the breed. At least of those who
stand up on their hind legs in public and demand attention. The ones
who just quietly teach what they know are seldom heard from outside
the classroom...except from their students that is.
Remember the old saying? "Those who can, do. Those who can't, teach.
Those who can't teach, criticize."
>I feel sorry for your students being "discouraged" from pursuing something
>they may have a true interest in because of your irrational biases. It's
>a sad contradiction to the basic ideas of a liberal arts education.
You have to remember that "liberal" has reversed meaning in the last
30 years. It no longer means "leave off the restrictions", it now
means "heap restrictions on them so they behave as we feel they
should". Of course, "conservative" has done the same (only the
matters subject to restriction distinguish the conservative from the
liberal these days) and so we've had to come up with a new term to
mean "leave them alone": Libertarian.
A liberal arts education once meant being taught to think for
onesself, looking at issues from all sides, comparing them to a value
system one had constructed carefully over many years, modifying it as
its failing came to light, and allowing others to do likewise. These
days a liberal arts education seems to be little more than
indoctrination into Political Correctness, with free thought and
critical thinking now considered harmful, since people might decide
that PC is hypocritical and unworkable, and we just can't have that,
can we?
Very sad indeed.
-- Mike "it's too bad ignorance isn't painful"
Bartman --
Article: 11844
Newsgroups: comp.graphics.apps.lightwave
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From: scrubjay@netcom.com (Francis A. Schmidt)
Subject: Science Fiction Ghetto - Lightwave
Message-ID: <scrubjayDMzC8u.22r@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sun, 18 Feb 1996 16:24:30 GMT
Lines: 23
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To All,
I thank you for your interest in the subject. I would like to ad
that I believe these issues exist in almost all 3d animation software and
some 2d. Certain packages had entirely different purposes in mind (DPaint
was originally made for video game development).
I would like to thank Mr. Wright for confirming a suspicion of
mine, though I certainly would not trust just his opinion in determining
such. The creators of Lightwave once working at a Department of Defense
contractor ties right in to what I was saying. Mr Wright also comments
that the reason we don't see what I consider fine art in 3d programs is
that reality is harder to describe mathematically (than what?). I would
ask him exactly what piece of fine art he knows of that tries to simulate
reality? Is that the purpose of Lightwave? Albrecht Durer determined
during the renaissance that a perfect human form could not be drawn,
that to strive for perfect realism was futile (and perhaps sinful). How
much longer will it take 3d computer animators to learn the same thing?
The computer offers us possibilities far beyond that of realism.
Sincerely,
Francis A. Schmidt
scrubjay@netcom.com
--
scrubjay@netcom.com
Article: 11845
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on SGI
Date: 18 Feb 1996 17:06:21 GMT
Organization: mich.com, Inc., Farmington, Michigan
Lines: 10
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Message-ID: <4g7mad$s5l@server3.mich.com>
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X-XXDate: Sun, 18 Feb 1996 17:06:16 GMT
In article <3124F6B9.1CFB@playground.se> Daniel Eriksson,
daniel.eriksson@playground.se writes:
>Hi folks,
>Is there anyone on the net using Lightwave on the SGI platform or is it
>just me. Please send me an message if someone does.
I'm using LW on an Indigo2 Extreme, and I thought I was the only one out
there!;)
Article: 11846
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave manual
Date: 18 Feb 1996 17:45:08 GMT
Organization: Netcom
Lines: 15
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References: <4fla5f$4j5@panther.unisys.com.br>
NNTP-Posting-Host: lax-ca22-18.ix.netcom.com
X-NETCOM-Date: Sun Feb 18 9:45:08 AM PST 1996
In <4fla5f$4j5@panther.unisys.com.br> "Rodrigo J. S. Oliveira"
<rodrigo@unisys.com.br> writes:
>
>Does anybody know were can I download a file explaining how to use
>Lightwave?
>
>rodrigo@unisys.com.br
>
>
Why not just look in your manual?
GT
Article: 11847
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Feb 1996 18:38:44 GMT
Organization: AccessOne
Lines: 11
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> mike@cais.com (Michael D. Bartman) writes:
> If you want to lock your software, fine, but stay out of my face with
> it.
So, are Tim, Allen and Stuart holding guns to your head?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11848
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 18 Feb 1996 18:02:29 GMT
Organization: Netcom
Lines: 33
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X-NETCOM-Date: Sun Feb 18 10:02:29 AM PST 1996
----> Albrecht Durer determined
>during the renaissance that a perfect human form could not be drawn,
>that to strive for perfect realism was futile (and perhaps sinful).
How
>much longer will it take 3d computer animators to learn the same
thing?
> The computer offers us possibilities far beyond that of
realism.<---
Are you saying that we as computer artists should stop striving to try
and create something that looks real and instead go aff in some other
direction? What direction would that be? Who would be willing to pay
for it? What tools would need to be added to the software to take us
there? Creating images that look real is a huge industry in CGI.
People like to be dazzled when they go to the movies and see things
they might have never seen before, or turn on their television sets and
fall into a seamless world that looks real to them, but is completely
synthetic. We as artists find just as much enjoyment producing this
imagery as the people watching it do.
Creating realistic imagery CG is the ultimate challenge for someone
like myself.
Actually, it's possible to create a totally realistic human in CG form.
It's already been done from what I've heard, from very reliable
sources.
GT
Article: 11849
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Feb 1996 18:36:35 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> koren@hpsrk.fc.hp.com (Steve Koren) writes:
> Well, I agreed with Ernie too, but this goes too far the *other* way. I
> just bought R3D 3.3, and it didn't have a dongle (unless you count the 5
> zillion pages of manuals and cryptic program operation :-) ). If I
> recall correctly, neither did Imagine, although I sold mine some time
> back so I can't check any more. I think R3D & Imagine qualify as "major
> 3D programs".
>
> - steve
And NEITHER seem to be used by professionals.
Have yet to see a show with "Imagine" or "R3d" in the credits.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11850
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Seattle Video+Multimedia MEETING
Date: 18 Feb 1996 18:30:33 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
Multimedia? HELP!
(A Primer for Video Professionals)
TUESDAY, FEBRUARY 20th is the night for enlightening our video minds to the basics of
production for Multimedia. The location is the new ProVideo at 80 S. Washinton Street,
Suite 200 (call 206-622-6700 for directions). Speakers from Digital Post and Graphics
and XSI Media will give step-by-step instruction and share knowledge on what _not_ to do
(sometimes even more powerful than a "how-to"!) Video and multimedia Producer Tyson
Greer will provide tips on which skills you need tro add to your arsenal to be
competitive in this new, exciting field.
Networking begins at 6:00 pm
Presentation at 6:30 pm
ITVA Members - FREE
Non-members -$8/students- $5
>DONT FORGET< to renew your ITVA Membership for 96 at the door!
Meeting, Membership and Activities Information: call the Seattle ITVA Hotline
(206) 233-9822
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11851
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: image sequencing - SOMEBODY KILL ME.
Date: Sun, 18 Feb 1996 14:39:39 -0500
Organization: LumaQuest Productions, Dayton, OH
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> This used to be true, but is no longer required for 4.0. LightWave
> will search backwards through frame numbers until it finds the first
> previous existing image.
> --
> Stuart Ferguson
Arrrrrg! Quite right. I've seen the new LW do that, but it didn't sink
in.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11852
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bones and characters
Date: 18 Feb 1996 18:55:49 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> dretch@islandnet.com (Christopher Stewart) writes:
>
> In a message dated Mon, 12 Feb 1996 16: dot@lander.es writes:
>
> D> A little time ago, i read one of us said to "make bones influence just
> D> on menu specified surfaces". I'm a programmer too, i know it isn't
> D> difficult.
As currently implemented wouldn't this tend to pull an object apart?
Since bones affect the entire pointset of an object, they automatically keep the
object's polygonal integrity together. If they were only affecting polys of a
given surface, how is Layout supposed to know what is "downstream" in the
heirarchy of the OBJECT? IOW, all points would have to be specified to be
up/downstream of all the other points.
IOW, I think it is more complex than you initially believed.
>
> I think we might see some new (or improved) tools coming out of
> NewTek for character animation. This isn't a guess based on "insider"
> information but an observation that NewTek seems to respond to it's
> "high visibility" users needs. With Will Vinton Studios and Fusion
> Films (just to name two) doing hoardes of "toons", they must be
> getting lots of feedback.
That's probably a pretty safe guess. One of the Vinton animator's
mentioned here that Allen stayed a couple of days last year (previous year?)
up in Portland, picking the animator's brains. Some of that effort landed in
4.0. It's safe to assume that Allen hasn't stopped talking or thinking about
what the various character animators are telling him.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11853
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From: Archie Jones <archiej@onramp.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VOYAGER EFFECTS
Date: 18 Feb 1996 20:14:58 GMT
Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
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The lens flares are built into the Lightwave 3D package.
I believe that the swirling cloud that the Voyager flies through during the
intro was done with Wavefront.
I'm not sure how Lightwave was used. Not disputing that it was.
Archie Jones
geoff@close-to.demon.co.uk (GEOFF WILSON) wrote:
>I SEEM TO REMEMBER READING SOMEWHERE THAT LIGHTWAVE WAS USED ON STAR
>TREK VOYAGER, CAN ANYBODY CONFIRM THIS?
>
>IF SO DOES ANYBODY KNOW WHAT PLUG-INS WERE USED TO GENERATE THE SOLAR
>FLARES COMING OF THE SUN, AND SWIRLING PARTICLE CLOUD THAT VOYAGER
>FLIES THROUGH.
>
>GEOFF WILSON
>
Article: 11854
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From: dmadden@ix.netcom.com (Dave Madden)
Newsgroups: alt.3d,alt.3dstudio,alt.3d.misc,alt.3d.sirds,comp.graphics.apps.3dstudio,comp.graphics.apps.lightwave,comp.graphics
Subject: New mag on Win NT on DEC Alpha machines
Date: 18 Feb 1996 21:04:03 GMT
Organization: Netcom
Lines: 56
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NNTP-Posting-Host: sfo-ca11-26.ix.netcom.com
X-NETCOM-Date: Sun Feb 18 1:04:03 PM PST 1996
Xref: zippy.cais.net alt.3d:21413 alt.3d.misc:897 alt.3d.sirds:439 comp.graphics.apps.lightwave:11854
Contact:
Ann S. Pulley
AMG Media, Inc.
Marketing Manager
408.743.9250
NEWS RELEASE
IMMEDIATE RELEASE
New Publication Debuts at NAB Multimedia World
Jan. 17, 1996 -- Sunnyvale, CA -- AMG Media, Inc. will unveil their
newest publication, ALPHA Visual FX -- Applications for 3D Graphics
and Video Effects, at this year's National Association of Broadcasters
(NAB) Convention in Las Vegas (April 15-18). ALPHA Visual FX will focus
on 3D animation, graphics and video applications running on high
performance Windows NT systems built around the Digital Alpha
microprocessor family.
"We've been watching with interest the rapid expansion of Alpha-based
desktops from Digital Equipment Corporation in the animation and video
markets and it is very clear that the demand for open NT systems using
Alpha technology is experiencing explosive growth," said Jim Plant,
Chief Executive Officer of AMG Media. "We're excited to be working with
Alpha developers, resellers and users to serve this very important
market," stated Michael Kornet, AMG Media President and Group
Publisher.
The quarterly publication will be designed by the award-winning
marketing and design firm, FryeAllen, Inc. President and Owner of
FryeAllen, Michael Allen commented, "We were a Beta test site for Alpha
hardware and software applications and currently own two custom
systems. We love the technology, and are excited about designing and
promoting this publication. It's time has come."
The premiere issue will be distributed directly to current users and
resellers of Alpha-based desktops, and to NAB Multimedia World
attendees (AMG Media booth #M5266). "We're pleased that a publisher of
AMG Media's caliber recognizes the opportunity created by the Alpha's
success in the 3D animation and visual effects market," said Bill
Johnson, Digital Semiconductor's Director of Marketing. Pat Hart,
Digital's Alpha Product Marketing Manager, added, "This new information
resource will be of great value to the expanding Alpha user base."
Sunnyvale, California-based AMG Media is a leading authority of
information for professionals in the personal video production and 3D
animation markets. AMG Media publishes Video Toaster User,
LIGHTWAVEPRO, ALPHA Visual FX, and REC*>.AMD Media's expansive product
line includes magazines, journals, custom publishing, trade shows,
electronic publishing and seminars. Visit our World Wide Web site at:
http://www.portal.com/~amg.
For more information, contact: AMG Media, Ann Pulley, 408.743.9250 or
aspulley@aol.com
Article: 11855
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From: dmadden@ix.netcom.com (Dave Madden)
Newsgroups: alt.3d,alt.3d.studio,alt.3d.misc,alt.3d.sirds,comp.graphics.apps.3dstudio,comp.graphics.apps.lightwave
Subject: New mag for animation/graphics on Alpha machines w/ Win NT
Date: 18 Feb 1996 21:08:35 GMT
Organization: Netcom
Lines: 56
Message-ID: <4g84gj$egn@cloner2.ix.netcom.com>
NNTP-Posting-Host: sfo-ca11-26.ix.netcom.com
X-NETCOM-Date: Sun Feb 18 1:08:35 PM PST 1996
Xref: zippy.cais.net alt.3d:21415 alt.3d.studio:7693 alt.3d.misc:898 alt.3d.sirds:440 comp.graphics.apps.lightwave:11855
Contact:
Ann S. Pulley
AMG Media, Inc.
Marketing Manager
408.743.9250
NEWS RELEASE
IMMEDIATE RELEASE
New Publication Debuts at NAB Multimedia World
Jan. 17, 1996 -- Sunnyvale, CA -- AMG Media, Inc. will unveil their
newest publication, ALPHA Visual FX -- Applications for 3D Graphics
and Video Effects, at this year's National Association of Broadcasters
(NAB) Convention in Las Vegas (April 15-18). ALPHA Visual FX will focus
on 3D animation, graphics and video applications running on high
performance Windows NT systems built around the Digital Alpha
microprocessor family.
We've been watching with interest the rapid expansion of Alpha-based
desktops from Digital Equipment Corporation in the animation and video
markets and it is very clear that the demand for open NT systems using
Alpha technology is experiencing explosive growth," said Jim Plant,
Chief Executive Officer of AMG Media. "We're excited to be working with
Alpha developers, resellers and users to serve this very important
market," stated Michael Kornet, AMG Media President and Group
Publisher.
The quarterly publication will be designed by the award-winning
marketing and design firm, FryeAllen, Inc. President and Owner of
FryeAllen, Michael Allen commented, "We were a Beta test site for Alpha
hardware and software applications and currently own two custom
systems. We love the technology, and are excited about designing and
promoting this publication. It's time has come."
The premiere issue will be distributed directly to current users and
resellers of Alpha-based desktops, and to NAB Multimedia World
attendees (AMG Media booth #M5266). "We're pleased that a publisher of
AMG Media's caliber recognizes the opportunity created by the Alpha's
success in the 3D animation and visual effects market," said Bill
Johnson, Digital Semiconductor's Director of Marketing. Pat Hart,
Digital's Alpha Product Marketing Manager, added, "This new information
resource will be of great value to the expanding Alpha user base."
Sunnyvale, California-based AMG Media is a leading authority of
information for professionals in the personal video production and 3D
animation markets. AMG Media publishes Video Toaster User,
LIGHTWAVEPRO, ALPHA Visual FX, and REC*>.AMD Media's expansive product
line includes magazines, journals, custom publishing, trade shows,
electronic publishing and seminars. Visit our World Wide Web site at:
http://www.portal.com/~amg.
For more information, contact: AMG Media, Ann Pulley, 408.743.9250 or
aspulley@aol.com
Article: 11856
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From: gjosol@s3.sonnet.com (George Josol)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & Pixel 3D Pro
Date: Sun, 18 Feb 1996 21:06:35 GMT
Organization: SONNET Networking - Central Valley & Foothills (800)50-ONLINE
Lines: 8
Message-ID: <4g84fs$ust@sonnet1.sonnet.com>
References: <4fqn3f$jbv@sonnet1.sonnet.com> <1084.6618T585T2584@mt-inc.com>
Reply-To: gjosol@s3.sonnet.com
NNTP-Posting-Host: ppp17-stk.sonnet.com
X-Newsreader: Forte Free Agent v0.55
johnc@mt-inc.com (John Crookshank) wrote:
>Polyform is the PC version of Pixel 3D. Same programmers...
thanks John, i'll have to see if i can find that company in Video
Toaster User or some other trade mag. george-
Article: 11857
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Feb 1996 17:30:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
Message-ID: <4g89aa$5q6@newsbf02.news.aol.com>
References: <4g356j$f6a@nntpd.lkg.dec.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Ummm - I have groupies? A bunch of computer nerd guys? Not the groupies
that -I- had in mind...anyone here want a bunch of guy groupies? With
grape spit all over them?
The thread IS winding down; mainly I think because job #1 was accomplished
- there HAS been a change in marketing and now it remains to be seen what
the new marketing director brings to the job. I spoke with Tim on Friday,
and he offered to introduce me to Jim Parsons this next week. I'm looking
forward to it.
PS -- Funny, Tim didn't mention Bill at all. I guess even holding down the
caps lock key doesn't earn him any recognition...
_____________________________________________
Lee Stranahan
Q : What do BBQ and better sex have in common?
A : Lee's new and improved home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11858
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: A LW page...
Date: 18 Feb 1996 22:07:22 GMT
Organization: Netcom
Lines: 13
Message-ID: <4g87uq$5sb@ixnews2.ix.netcom.com>
NNTP-Posting-Host: esc-ca2-14.ix.netcom.com
X-NETCOM-Date: Sun Feb 18 2:07:22 PM PST 1996
Howdy everyone! I just put up some of my LW work on my
webpage, and I'd be interested in any comments/suggestions y'all have!
The URL is:
http://www.geocities.com/CapitolHill/1979/portflo.html
Brenden Mecleary
bman2@ix.netcom.com
P.S. - my homepage is just ...CapitolHill/1979/
Use Netscape 2.0!!!!!
Article: 11859
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From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.packages.3dstudio,comp.graphics.misc,comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.wavefront,comp.graphics.rendering.raytracing
Subject: Re: Cool Animations
Date: Sun, 18 Feb 1996 23:37:45 GMT
Organization: Cabot College, Newfoundland, Canada
Lines: 26
Message-ID: <4g8dgh$c23@dragon.cabot.nf.ca>
References: <311B78D7.3C6D@metropolis.nl>
NNTP-Posting-Host: p006.remote.cabot.nf.ca
X-Newsreader: Forte Free Agent 1.0.82
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Gino Dammers <youngbd@metropolis.nl> wrote:
>I'm looking for cool animations (made with a 3D program) in any
>(avi,mov,qt,mpg,fli,flc,anm) format to upgrade my collection of
>3D Graphic animations.
I have a few at my site. They are captured using Video Blaster card
from VHS, so the quality may not be equal to an .AVI file made
directly from the computer files, but still, you may want to look at
them:
http://www.cabot.nf.ca/~sean
(Click on the LIGHTWAVE button, and that will take you to my
animations.)
>I'm especialy interesed in Sci-fi animations.
Good. There's a cool space battle (unfinished) there.
Sean Huxter
sean@mirror.det.mun.ca
Article: 11860
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From: lmarcinell@aol.com (LMARCINELL)
Newsgroups: comp.multimedia,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp
Subject: Re: Help Develop a Standardized Quote Form
Date: 18 Feb 1996 19:37:00 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 15
Sender: root@newsbf02.news.aol.com
Message-ID: <4g8gnc$8b9@newsbf02.news.aol.com>
References: <4fuaji$gn5@newsbf02.news.aol.com>
Reply-To: lmarcinell@aol.com (LMARCINELL)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: zippy.cais.net comp.multimedia:51721 comp.graphics.animation:30935 comp.graphics.apps.alias:1087 comp.graphics.apps.avs:479 comp.graphics.apps.data-explorer:238 comp.graphics.apps.gnuplot:2252 comp.graphics.apps.iris-explorer:224 comp.graphics.apps.
Hi,
I would be interested in finding a Quote Form to help me write up a
contract. I have problems with quantifying how many times a client can
change art work, or what constitutes a "design change", or putting a
deadline on a project, etc... I was recently burnt because a client
dragged the project on for three months longer then the original stated
"drop dead" deadline. Although, the prototype was extremely explicit ...
they continually changed the artwork and "small functionality" ... which
in whole lead to a major changes. Anyway, the client wasn't happy, I felt
completely used and definitely showed my inexperience (not in programming
but in the business of multimedia and contracting jobs). So, I would be
interested in a form to help bid jobs and avoid the "pitfalls". I find
that very few clients will except an hourly rate, and the project rate is
hard to do on a "constantly evolving project". Do you have any
suggestions. Thanks
Article: 11861
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From: 3D@image.net (lurker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Mon, 19 Feb 1996 03:51:25 GMT
Organization: Team OS/2
Lines: 11
Message-ID: <3127f33f.25827828@news.alt.net>
References: <3124370D.1C4E@osu.edu> <4g55c4$1eo@newsbf02.news.aol.com>
X-Newsreader: Forte Agent .99d/32.182
On 17 Feb 1996 13:04:52 -0500, instntguts@aol.com (InstntGuts) wrote:
concentrate on
>selling tons of
>copies to end users, rather than a handful to Ron Thornton and Amblin
>Imaging, famous though they may be. (No reflection on their excellent
>work,BTW; I love the graphics in Babylon 5 and seaQuest.)
One reason why I think Lightwave is where it is today is because of
people like Foundation, Todd Rundgren, Amblin. Those people requested
features that were essential for production work. Now they need to get
other users to buy the software.
Article: 11862
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From: ferret@tezcat.com (Matt Pedley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 05:04:25 GMT
Organization: Breakfast at Tezcat.
Lines: 29
Message-ID: <4g90cp$2v4@tlaltec.tezcat.com>
References: <scrubjayDMzC8u.22r@netcom.com> <4g7pjl$t1n@ixnews5.ix.netcom.com>
NNTP-Posting-Host: huitzilo.tezcat.com
X-Newsreader: TIN [version 1.2 PL2]
William Teegarden (gregtee@ix.netcom.com) wrote:
<snip>
: Actually, it's possible to create a totally realistic human in CG form.
: It's already been done from what I've heard, from very reliable
: sources.
: GT
Sure, just get a 3D scanner, the equivilant of a three dimensional
photocopier. Technology can bridge that "artistic ability" gap for any 3D
animator. 3D animation is becomming stale due to the increased use of
scanners and motion capture. If we (animation artists and animation viewer)
are lucky this new fad will pass, just as rotoscoping did in the early
stages of traditional animation.
Matt
--
Anyone need a used soapbox?
Article: 11863
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From: m3vision@aol.com (M3Vision)
Newsgroups: comp.graphics.apps.lightwave
Subject: Solid, shaded, colored modeler previews!
Date: 19 Feb 1996 00:13:05 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4g90t1$elg@newsbf02.news.aol.com>
Reply-To: m3vision@aol.com (M3Vision)
NNTP-Posting-Host: newsbf02.mail.aol.com
Hey
I just found a cool thing.
If you go to the NewTek FTP site, you can download a modeler plug-in that
will allow you to view solid and shaded moving previews in modeler!
I forget what it's called, but it is available for PC and AMIGA - plus SGI
(i'm pretty sure).
Go get it - it's free!
Article: 11864
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From: m3vision@aol.com (M3Vision)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightWave ad in CGW!
Date: 19 Feb 1996 00:13:09 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
Sender: root@newsbf02.news.aol.com
Message-ID: <4g90t5$eli@newsbf02.news.aol.com>
Reply-To: m3vision@aol.com (M3Vision)
NNTP-Posting-Host: newsbf02.mail.aol.com
I saw a funny as hell LightWave ad in Computer Graphics World.
Hurray for NewTek!
They've got what it takes <see ad>!
-Matt Lowery
MetaVision
Article: 11865
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From: ag775@detroit.freenet.org (Bill Beogelein)
Newsgroups: comp.graphics.apps.lightwave
Subject: Pentium Pro and LightWave Problems
Date: 19 Feb 1996 05:33:10 GMT
Organization: Greater Detroit Free-Net, Detroit, MI
Lines: 11
Message-ID: <4g922m$jeo@detroit.freenet.org>
Reply-To: ag775@detroit.freenet.org (Bill Beogelein)
NNTP-Posting-Host: detroit.freenet.org
A friend of mine will be buying a new Pentium machine
specifically to run LightWave. He's trying to decide between
the Pentium and Pentium-Pro. The price difference is well
worth the speed increase. But... have any known problems
come up with LightWave on Pentium-Pro machines?
Please email comments to "ag775@detriot.freenet.org".
Thanks.
--
Article: 11866
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 05:38:09 GMT
Organization: Netcom
Lines: 16
Message-ID: <4g92c1$c1@ixnews6.ix.netcom.com>
References: <scrubjayDMzC8u.22r@netcom.com>
NNTP-Posting-Host: whx-ca6-18.ix.netcom.com
X-NETCOM-Date: Sun Feb 18 9:38:09 PM PST 1996
In <scrubjayDMzC8u.22r@netcom.com> scrubjay@netcom.com (Francis A.
Schmidt) writes:
>
> I would like to thank Mr. Wright for confirming a suspicion of
>mine, though I certainly would not trust just his opinion in
determining
>such. The creators of Lightwave once working at a Department of
Defense
>contractor ties right in to what I was saying.
Wake up, man.
AC
Article: 11867
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From: gordonf@vanbc.wimsey.com (Gordon Farrell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VOYAGER EFFECTS
Date: 19 Feb 1996 06:15:50 GMT
Organization: Wimsey Information Services
Lines: 16
Message-ID: <4g94im$rd3@wolfe.wimsey.com>
References: <824604507.3430@close-to.demon.co.uk>
NNTP-Posting-Host: vanbc.wimsey.com
X-Newsreader: TIN [version 1.2 PL2]
GEOFF WILSON (geoff@close-to.demon.co.uk) wrote:
: I SEEM TO REMEMBER READING SOMEWHERE THAT LIGHTWAVE WAS USED ON STAR
: TREK VOYAGER, CAN ANYBODY CONFIRM THIS?
: IF SO DOES ANYBODY KNOW WHAT PLUG-INS WERE USED TO GENERATE THE SOLAR
: FLARES COMING OF THE SUN, AND SWIRLING PARTICLE CLOUD THAT VOYAGER
: FLIES THROUGH.
: GEOFF WILSON
Actually, I have a friend in the CGI industry, and he told me these particle
effects were done with a beta copy of Alias 6.0.
Gordon Farrell
gordonf@wimsey.com
Article: 11868
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From: gordonf@vanbc.wimsey.com (Gordon Farrell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 06:35:58 GMT
Organization: Wimsey Information Services
Lines: 37
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I'm sorry, but I have to reply to this.
While it is true that a lot of today's technology owes it's existance to the
US military-indutrial complex (though I doubt the current Internet is quite
what they had in mind when they started ARPAnet), I don't think you can blame
them for the heavy use of CGI in sci-fi. Never minding the fact that CG
software such as Alias, Softimage, and Vertigo are CANADIAN products, I would
say that Alias owes it's existance more to the automovite industry, and the
others to the entertainment industry.
The fact that much of the CGI you see on TV today is for sci-fi shows probably
owes more to the fact that sci-fi shows have obvious special effects, while
other shows do not. The Young Indiana Jones Chronicles were filled with CGI
enhanced scenes, you just never noticed them.
I have worked on two CG short films, myself, and neither one was sci-fi.
Both were produced at Simon Fraser University, the first being a dramatisation
of a poem called "The First Political Speech", by Eli Mandel, and the second
was a film student's final project where I did special effects for the film's
dream sequence. Furthurmore, I would have to say that most of the people I
have met in the CGI industry lean more towards artsy-fartsy than techno-nerds
(I, myself, straddle that line :-) ).
I find your attitude to be somewhat closed-minded, but I've seen that in the
arts before. My brother was a film student, and one of the instrcutors brought
a female student to tears by ordering her to remove a scyscraper from her film
because it was a phallic symbol.
In short, lighten up.
Gordon Farrell
gordonf@wimsey.com
P.S.: Yes, I read sci-fi, but more of the social satire (Hitchhiker's Guide
to the Galaxy) and social warning (William Gibson) stuff.
Article: 11869
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From: jscheetz@idir.net (Jeff Scheetz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: Sun, 18 Feb 96 23:42:14 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
Lines: 7
Message-ID: <4g96j7$85d@sequoia.idir.net>
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X-Newsreader: News Xpress Version 1.0 Beta #4
.. as though
>drunken people ran the hallways tossing food against the wall.
It has been a while since you were at a Friday meeting.
Jeff in Tek support.
NewTek
Article: 11870
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From: an401207@anon.penet.fi (Side Show Bob)
Newsgroups: comp.graphics.apps.lightwave
Subject: Can Lightwave export Inventor files?
Date: Mon, 19 Feb 1996 00:46:43 -0600
Organization: -
Lines: 3
Message-ID: <an401207-1902960046430001@dialup-13-a-134.gw.umn.edu>
NNTP-Posting-Host: dialup-13-a-134.gw.umn.edu
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Can Lightwave export Inventor files?
If you know, please send me a note or just send a follow-up.
Article: 11871
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From: dana@zipper.zip.com.au (Dana Drury)
Newsgroups: comp.graphics.apps.lightwave
Subject: Warhammer 40K Space Marine Terminator Object
Date: Fri, 16 Feb 96 04:40:13 GMT
Organization: The Zipsters
Lines: 7
Distribution: world
Message-ID: <4fv9ct$ser@the-fly.zip.com.au>
NNTP-Posting-Host: buckle13.zip.com.au
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Hi,
I was wondering if anybody has seen around one of there objects, I have looked at the avalon site
, Im not worried about format that much as long as LW can load it. Can anybody offer any help?
Thanks.
Article: 11872
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From: turnip@zip.com.au (Turnip)
Newsgroups: comp.graphics.apps.lightwave
Subject: lightwave 4.0 upgrade patch (which one do I use?)
Date: 16 Feb 1996 08:09:00 GMT
Organization: The Zipsters
Lines: 12
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Hello all,
I went on the newtek ftp site and saw an /upgrades directory. I was
just wondering which upgrade I use? I have the intel version of lightwave
4.0. There are a few files:
There is an upgrade from revision a to revision c
or an upgrade to revision b to revision c
What is this revision stuff, please explain....
see ya
Article: 11873
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From: Wooly Mittens <v.a.veefkind@ct.utwente.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: **** HELP IMAGINE -> PIXPRO -> LIGHTWAVE ****
Date: 19 Feb 1996 07:50:26 GMT
Organization: Delft University of Technology
Lines: 57
Message-ID: <4g9a42$fq0@mo6.rc.tudelft.nl>
References: <31221996.41C67EA6@zeus.hud.ac.uk> <1869.6621T32T782@mn.medstroms.se>
NNTP-Posting-Host: dutsp210.stm.tudelft.nl
johnny.pettersson@mn.medstroms.se (Johnny Pettersson) wrote:
>
> --
>
> >---BEGIN PGP PUBLIC KEY BLOCK-----
> >Version: 2.6.2
>
> >mQCNAjD72DoAAAEEALiqfWHp1awcXl4o7WEDY+t0BNQbla5EgRcG0cJ7F0cF3QZ/
> >u6G/nqw1wq/kTpes7y+EGUGoePc3YV9s8Rb9RS/rO6dtQ+Jv+P9lFWNTIZ7f5jbz
> >aMWMDMtepvZoTwIJq5RfhqqKNHluQWe65I7gkXL18wA7yB40PktvTIfUCiCFAAUR
> >tCZTYXRwYWwgQ2hhbmRlciBjOTUwMjAwN0B6ZXVzLmh1ZC5hYy51aw==
> >=rbna
> >-----END PGP PUBLIC KEY BLOCK-----
>
> >I am having major problems with converting Imagine objects to Lightwave
> >ones. I am using Pix Pro 2 to do the conversion. Pix Pro really does
> >mess the object up something rotten. Eg I have a cylinderical type
> >object in imagine and when I convert it to Lightwave it messes up the
> >normals. Eg some of the faces a facing away from you so lightwave
> >doesn`t draw them.
> >I know why this happens:-
>
> >1) Because Imagine doesn`t care which way the polygons are made eg
> >points can be clockwise or anti clockwise but Lightwave does even if
> >you have double sided turned on from the surface selctor in the
> >modeler. Easy way to solve would be double the polygons but this is
> >too expensive in the polygon count eg it doubles them.
>
<SNIP>
> >Thanx In Advance
>
> >SATPAL CHANDER The Truth Is Within
> >Huddersfield University
> >England
>
>
>
> Why not turn on Double Sided in the surface editor. Then all polygons will be
> rendered correctly.
> --------------------------------------------------------------------------------
> Johnny Pettersson johnny.pettersson@mn.medstroms.se
> --------------------------------------------------------------------------------
>
> "Few people can be happy unless they hurt some other person, nation, or creed."
> -Bertrand Russel (1872-1970)
> --
>
Don't do it! Speaking out of experience; this will double your render
time. Just choose the polygons in the modeller and choose (menu)
POLYGON (button) ALLIGN.
Wooly Mittens.
Open File :) ... Sorry I can't do that Dave. :|
Article: 11874
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From: akisau@mail.kolumbus.fi (Aki Saurimaa)
Newsgroups: comp.graphics.apps.lightwave
Subject: Corvette object..
Date: Mon, 19 Feb 1996 06:43:07 GMT
Organization: Kolumbus Information Network, Finnet Group
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Anyone got good Chevy Corvette objects? Please email me if you got
one!
Sincerely, Aki Saurimaa (akisau@mail.kolumbus.fi)
Article: 11875
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From: Wooly Mittens <v.a.veefkind@ct.utwente.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 08:29:58 GMT
Organization: Delft University of Technology
Lines: 40
Message-ID: <4g9ce6$fq0@mo6.rc.tudelft.nl>
References: <scrubjayDMvtsE.A4z@netcom.com>
NNTP-Posting-Host: dutsp210.stm.tudelft.nl
scrubjay@netcom.com (Francis A. Schmidt) wrote:
>
> I believe the first
> piece of fine art created with the assistance of a computer will
> probably not be science fiction based. I belive if anything can be
> called computer art at present it is the programs themselves and not
> the results coming out of those programs. I believe that digital
> animation has done nothing more than take the place of the optical
> printer,animation stand, video SEG, model studio and whatever else was
> used to make forgettable effects in mediocre science fiction work.
>
>
> Sincerely,
> Francis A. Schmidt
> scrubjay@netcom.com
>
>
> --
> scrubjay@netcom.com
How do you mean lightwaves tools were made for science fiction?
I always tought cutting chunks out of blocks of wood (BOOLEAN),
and creating organic shapes (SPLINES), was something tought in
art colleges!
Art, However is in the eye of the beholder, an art teacher should
know that!
If your mind walks among the stars like a giant, would it not be
natural for your expressive art to reflect this explorers attitude.
To not explore the human artistic world but use his tools
to explore a univers with one's mind's eye.
I use lightwave to create a univers of my own, and I wouldn't
go as far as saying that it's quallity approaches your devine
vision on art.
But I feel artistic about my expressions anyway.
"Art is a sport."
Wooly mittens
Article: 11876
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How to get on a lightwave mailing list
Date: Sun, 18 Feb 1996 10:49:36 +0000
Organization: University Of California at Santa Cruz
Lines: 13
Message-ID: <31270440.7028@cats.ucsc.edu>
References: <4g5g7t$bjc@tsunami.traveller.com>
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send email to
listserv@garcia.com
no subject line
int he message text type
subscribe lightwave
it the does tnot work..send mail to dwarner@albany.net asking
for help.
Article: 11877
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VOYAGER EFFECTS
Date: Sun, 18 Feb 1996 10:53:48 +0000
Organization: University Of California at Santa Cruz
Lines: 14
Message-ID: <3127053C.4DDF@cats.ucsc.edu>
References: <824604507.3430@close-to.demon.co.uk>
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To: GEOFF WILSON <geoff@close-to.demon.co.uk>
The introduction scene top the Voyager shows was NOT created
with LightWave..Santa Barbara studios did it with hi end
expensive SGI software...
Many efffects which occure in the show are done with
LightWave..Here is how to tell who did what..in the ending
credits look to see if Amblim Imaging appears in the ending
credits..if it doesn..then lightwave was used somewhere in the
TV show...i know they have made a lightwave model of the star
trek voyager and many alien ships..so LW is used often..i have
seen some increadable work done with LW on that show..i thought
it was not lightwave too for a while....
Article: 11878
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 3D 4.0 under Win3.11 / Win32s problem
Date: Sun, 18 Feb 1996 10:56:03 +0000
Organization: University Of California at Santa Cruz
Lines: 9
Message-ID: <312705C3.1D43@cats.ucsc.edu>
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To: Ruslan Gladkov <ruslan@infonet.ee>
WEll, click the option to install win32s from the lightwave
CD..this will install the correct verion of Win32s for sure.
also search the lightwave cd for that DLL which gives an
error..and copy it to your system..i remember that LW does not
install this file for some reason..
Article: 11879
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave ad in CGW! An idea for an add too
Date: Mon, 19 Feb 1996 00:57:55 +0000
Organization: University Of California at Santa Cruz
Lines: 9
Message-ID: <3127CB13.6800@cats.ucsc.edu>
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Thank god..finally they replaced that lame raptor/newtek add
which really didn;t do justice to lightwave...
They should use Wil Vinton to make an add for lightwave..wth teh
m&m guys doing an animation using what appears to be lightwave
:)
Adam--
Article: 11880
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 19 Feb 1996 03:56:32 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 22
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
--------------------------
Donetta has hardly been demoted or thrown from the marketing department.
She has in all aspects been moved up in the organiztion.
---------------------------------
This is amazing, truly amazing. I guess she was 'moved up' because of the
great job she's done as Director Of Marketing. Do you think people will
just believe anything you say because you say it, despite the evidence to
the contrary?
I asked this before, Brent, so go ahead - tell me with a straight face
that Donetta has done a good job as director of marketing, and point up a
couple of examples from the last year. Please. Pretty please.
_____________________________________________
Lee Stranahan
Q : What do BBQ and better sex have in common?
A : Lee's new and improved home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11881
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave anims on PC (no SF recorder needed)
Date: Mon, 19 Feb 1996 01:01:49 +0000
Organization: University Of California at Santa Cruz
Lines: 10
Message-ID: <3127CBFD.5A6A@cats.ucsc.edu>
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To: Ron K <rojoyinc@iserv.net>
yea, but i do not think the board will playback 640x480 at full
res or capture at that resolution...
if memory is correct, the board operates at 320x480 and does
some weird interpolation.
please ocrrect me if i am wrong...
Adam
Article: 11882
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From: Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win95 memory reqirements??
Date: 19 Feb 1996 09:03:43 GMT
Organization: Delft University of Technology
Lines: 28
Message-ID: <4g9edf$h3o@mo6.rc.tudelft.nl>
References: <960100004013814@FrontierTech.COM>
NNTP-Posting-Host: dutsp210.stm.tudelft.nl
tlisanti@earth.planet.net (Tony Lisanti) wrote:
>
> Can anyone tell me what's the best amount of memory to have with window95 and
> lightwave? I was thinking of adding about another 16mb so I'll have 24. JUst
> wondering how much of that 24mb will be accessible?
>
>
> Tony
>
>
>
A friend of mine recently upgraded to win95 on a pentium 13, with
16 megs he uses magna ram though (harware crunching of memory).
which bring his total memory up to 24 megs!
The memory overhead seems to be larger than on the amiga version,
all of the textures are stored in 24bit.
That said though windows starts using virtual memory far to soon.
and even with 1 meg of objects and 3 megs of textures, the ever so
slow harddrive swapfile rendering kicked in.
I can ony speculate, but I think 32 megs is minimum for any resonably
complex scene.
Wooly Mittens.
Wooly: Open file! :) ... Microsoft: Sorry Dave I can't do that :|.
Article: 11883
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Win95 memory reqirements??
Date: Mon, 19 Feb 1996 01:18:29 +0000
Organization: University Of California at Santa Cruz
Lines: 35
Message-ID: <3127CFE5.417A@cats.ucsc.edu>
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To: Wooly Mittens <"4g9a42$fq0"@mo6.rc.tudelft.nl>
Wooly Mittens wrote:
>
> tlisanti@earth.planet.net (Tony Lisanti) wrote:
> >
> > Can anyone tell me what's the best amount of memory to have with window95 and
> > lightwave? I was thinking of adding about another 16mb so I'll have 24. JUst
> > wondering how much of that 24mb will be accessible?
> >
> >
> > Tony
> The memory overhead seems to be larger than on the amiga version,
> all of the textures are stored in 24bit.
>
Hmm with REV C 8-bit textures and i think b&w mono textures are loaded in their
correct memory dimensions...
> That said though windows starts using virtual memory far to soon.
> and even with 1 meg of objects and 3 megs of textures, the ever so
> slow harddrive swapfile rendering kicked in.
NT is the way to go..THe virtual memory system seems much smarter. Virtual memory
doesn;t seem to thrash around as often and when it does..it thrashes the drive for a
short time..and then every so often...
>
> I can ony speculate, but I think 32 megs is minimum for any resonably
> complex scene.
Complex scenes..hmmm nope..if you use shadow maps alot it is a pain to use a system
with 32 megs..i even shudder when i use shadow mappings...64 megs for complex scenes
is my recommendation.
Article: 11884
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.apps.lightwave
Subject: Video Toater 4000 card/system for sale
Date: Mon, 19 Feb 1996 07:18:12 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
Lines: 7
Message-ID: <312823f5.14567972@news.iserv.net>
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I have sold off my amiga stuff and have a Video toaster 4000 board
(complete as was new) lightwave 3.5 - full docs, manuals, complete!
1200.00 or best off - this card works in 2000, 2500, 3000, or 4000+
email me with your offer.
Article: 11885
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave anims on PC (no SF recorder needed)
Date: Mon, 19 Feb 1996 07:28:16 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
Lines: 54
Message-ID: <31282650.15170118@news.iserv.net>
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On Mon, 19 Feb 1996 07:26:38 GMT, rojoyinc@iserv.net (Ron K) wrote:
I also forgot to mention, the audio tracks (3 of them) are avilable
for lightwave users too - meaing, load in your frames - preview the
anim, edit the anim, lay in a sound track! MUSIC, NARRATION and SOUND
EFFECTS tracks! (3)! sync sounds to anim - there is no limit.
>I got something that turned out to be a gold mine. I wanted to play
>with non linear editing and recording real time video to HD (and
>bought a low priced unit called a VIDEO ARTIST by Reveal.
>
>It comes with video studio software that is amazing as is the
>hardware. First let me say that his system (software and card was only
>379.00 plus Reveal has a 50.00 rebate through march 31st.
>
>The card records video in real time (SVHS or COMPOSITE) and
>connects with PC sound board to record SOUND at the same time.
>You click record and video and sound are saved to HD in real time
>30fps!
>
>Once on HD you load the software (for editing) and load the video and
>edit it on screen, save it , create .AVI animation files on computer
>OR create video files for output to TV/VIDEO tape.
>
>Whats really neat is you can use the CONVERT option.... you can
>convert grabbed video to single frames! (record a MTV video and view
>it frame by frame in the non-linear editing software, edit it, or save
>the frames as VID001, VID002, VID003.... etc... and use these frames
>for image mapping in Lightwave!
>
>OR! Take your rendered Lightwave frames (in TGA format) and the
>editing software will convert them to animations. You simply click the
>first frame ie: work001 and the editing software will automatically
>load in all frames in the sequence. (002, 003, 004, 005 etc) a few
>seconds later all your frames are loaded. At this point you can
>create a .AVI or quicktime computer animation for play on your
>computer monitor in real time (30 fps) OR! you can create a animation
>file that will output through the card to TV/VIDEO! On my 4000 I was
>limited to low res and up to 5.5 seconds of real time animation.
>On the PC - I'm limited only by my harddrive space! 30 seconds of
>animation fits on any average hd. I have 16 megs of ram, but the
>animations play off HD -so ram isn't an issue.
>
>The VIDEO ARTIST seems like it was made for lightwave users, but I
>dunno if they ever heard of Lightwave. Its unreal how well they go
>together and even better - unreal how cheap this card/software combo
>is. For more info web search REVEAL (VIDEO ARTIST)
>and ULEAD (the makers of the software) they have great sites on the
>system.
>
Article: 11886
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.apps.lightwave
Subject: lightwave anims on PC (no SF recorder needed)
Date: Mon, 19 Feb 1996 07:26:38 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
Lines: 43
Message-ID: <31282437.14633754@news.iserv.net>
NNTP-Posting-Host: gr126.iserv.net
X-Newsreader: Forte Agent .99c/16.141
I got something that turned out to be a gold mine. I wanted to play
with non linear editing and recording real time video to HD (and
bought a low priced unit called a VIDEO ARTIST by Reveal.
It comes with video studio software that is amazing as is the
hardware. First let me say that his system (software and card was only
379.00 plus Reveal has a 50.00 rebate through march 31st.
The card records video in real time (SVHS or COMPOSITE) and
connects with PC sound board to record SOUND at the same time.
You click record and video and sound are saved to HD in real time
30fps!
Once on HD you load the software (for editing) and load the video and
edit it on screen, save it , create .AVI animation files on computer
OR create video files for output to TV/VIDEO tape.
Whats really neat is you can use the CONVERT option.... you can
convert grabbed video to single frames! (record a MTV video and view
it frame by frame in the non-linear editing software, edit it, or save
the frames as VID001, VID002, VID003.... etc... and use these frames
for image mapping in Lightwave!
OR! Take your rendered Lightwave frames (in TGA format) and the
editing software will convert them to animations. You simply click the
first frame ie: work001 and the editing software will automatically
load in all frames in the sequence. (002, 003, 004, 005 etc) a few
seconds later all your frames are loaded. At this point you can
create a .AVI or quicktime computer animation for play on your
computer monitor in real time (30 fps) OR! you can create a animation
file that will output through the card to TV/VIDEO! On my 4000 I was
limited to low res and up to 5.5 seconds of real time animation.
On the PC - I'm limited only by my harddrive space! 30 seconds of
animation fits on any average hd. I have 16 megs of ram, but the
animations play off HD -so ram isn't an issue.
The VIDEO ARTIST seems like it was made for lightwave users, but I
dunno if they ever heard of Lightwave. Its unreal how well they go
together and even better - unreal how cheap this card/software combo
is. For more info web search REVEAL (VIDEO ARTIST)
and ULEAD (the makers of the software) they have great sites on the
system.
Article: 11887
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Mon, 19 Feb 1996 04:51:35 -0500
Organization: Express Access Online Communications, USA
Lines: 51
Message-ID: <Pine.SUN.3.91.960219034316.9006A-100000@access4.digex.net>
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Francis A. Schmidt wrote:
> Albrecht Durer determined during the renaissance that a perfect human
> form could not be drawn, that to strive for perfect realism was futile
> (and perhaps sinful).
You say this as though Durer had presaged the modern disdain for repre-
sentational art, but I'm sure what he meant was that a "perfect human
form" would be a true image of God, which is both clearly impossible to
produce and vain to attempt--Durer was a convert to Protestantism and
took his religion quite seriously.
> I would like to thank Mr. Wright for confirming a suspicion of
> mine, though I certainly would not trust just his opinion in deter-
> mining such.
It's a little late to be worrying about the quality of your evidence.
I don't even know why you cling to your ridiculous theory--it's not
as though you need it to support the claim that 3D isn't being used to
its full potential. Who would disagree with that?
> Mr Wright also comments that the reason we don't see what I consider
> fine art in 3d programs is that reality is harder to describe mathe-
> matically (than what?). I would ask him exactly what piece of fine art
> he knows of that tries to simulate reality?
This is a straw man. What I said was,
The kinds of things you'd be more likely to label Fine Art might be
harder to do with current 3D programs, but only to the extent that
they are more difficult to describe *mathematically*. This is a
property of reality...
Note that it's the *difficulty* that is a property of reality. If you
understood this you might actually embrace it, since it basically says
that Fine Art can't easily be reduced to mathematics, a statement I'd
expect you to be entirely comfortable with.
On the other hand, there are a couple of artists with studios not far
from where I live who work in a genre called superrealism. They paint
with single hairs while looking through magnifying glasses, and the
result, except for its surreal perfection, is indistinguishable from
photographs.
Durer studied things like perspective and the human form for no purpose
other than representing them accurately. Early Renaissance artists had
not yet been poisoned by the conventional wisdom that true art has to
be a deconstruction of reality.
- Ernie
Article: 11888
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: CPI Toolkit
Message-ID: <bhoodDn072D.Lxw@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Mon, 19 Feb 1996 03:30:13 GMT
Lines: 28
Sender: bhood@netcom5.netcom.com
I have made available for download my Common Plugin Interface (CPI) Toolkit
at:
ftp.netcom.com:/pub/bh/bhood/LightWave/cpi.zip
THIS IS NOT THE SAMPLE EXECUTABLE AND TEXT FILE DRIVER. This is the actual
development library, header file, and a sample plugin that uses the CPI
toolkit.
Included in the archive are the following files:
cpi.h the CPI header file (used in your plugin code)
cpi.lib the CPI static-link library for Intel/Win32
cpi.txt a brief user's guide to the toolkit
cpitest.c a sample Object Replacement plugin that does nothing
but use the CPI toolkit in its Interface() method.
I am making this toolkit available for non-commercial plugin development
completely for free. No support is offered, nor do I guarantee that future
releases will be made on any terms. Please read the 'cpi.txt' file included
in the archive for complete details.
Constructive comments are welcome.
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 11889
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From: gullung@presn2.u-nancy.fr (Gullung Jean-Marc)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Corvette object..
Date: 19 Feb 1996 10:35:19 GMT
Organization: CIRIL, Nancy, France
Lines: 5
Message-ID: <4g9jp7$dqb@arcturus.ciril.fr>
References: <4g96ig$ovq@pinta.kolumbus.fi>
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i'm searching the 1957-1958 Corvette model object.
If you've got it, send me it !
Article: 11890
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Mon, 19 Feb 1996 02:48:56 +0000
Organization: University Of California at Santa Cruz
Lines: 10
Message-ID: <3127E518.48ED@cats.ucsc.edu>
References: <scrubjayDMvtsE.A4z@netcom.com> <4g95oe$rd3@wolfe.wimsey.com>
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I always tyhought CGI tended to lean towards SCI-Fi since the
medium demanded a virtual set to be created more often than
other genres contained within the flow of television. To build
on a teachers article here at school..the Z axis had to be
extended beyond the Tv screen..a world had to exist outside of
the TV and CGI is suited for this...
Also..Sci-Fi CGI is a hella lot easier to create than character
animation..ohh i feel the headache already!
Article: 11891
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From: fxmatte@aol.com (FXMatte)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: talent search
Date: 19 Feb 1996 06:05:41 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
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Reply-To: fxmatte@aol.com (FXMatte)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Hope you've got a fast publisher. I get my info from magazines, because
>books are almost out-of-date, the day the come out.
I guess that all of the Photoshop books, Fractal Design Painter books, et
al. that one can find in just about any software retail chain are all a
waste of time.
The way I see it, books covering a piece of software can really help in a
variety of ways. They give the software more exposure. They can give a
new perspective on the tools of the software. They can ease the learning
process.
All of this is providing that the text is well written, of course. This
is the biggest fault with the currently available Lightwave books (IMHO).
What if there were a lightwave book that didn't try to be all things to
all people? What if it just covered the basics and got a person up and
running? What if it was easy to understand and practical? Wouldn't this
be useful? The guy buying this book has little need for magazine articles
on faking refraction or simulating radiosity. And to think, this is only
one book idea.
Matt Merkovich
Article: 11892
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What Renders Faster?
Date: 19 Feb 1996 06:48:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4g2odo$43k@news2.widomaker.com>, werched@.widomaker.com (Ched)
writes:
>
>What renders faster, my P-90 or my Amiga 2500 '40? I have Toaster 3.1,
>but I want to use LW for NT. Can you use a PAR form the Amiga in an Intel
>NT workstation?
>
>Thanks,
A p90, by about a factor of 3..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 11893
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From: bdetri01@mpg.gmpt.gmeds.com
Newsgroups: comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: Outputting to video????
Date: Mon, 19 Feb 96 08:27:15 PDT
Organization: Somewhere in EDS...
Lines: 39
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In Article<4g4r8s$sok@news1.wolfe.net>, <less@wolfenet.com>
write:
> Need some advice.
> For outputting 640 X 480 computer graphics/animation to video
(VHS HQ),
> what's the best scan converter (Aver, Biffon, ComputerEyes,
I have a TVator pro. It does a pretty good job. It does a
good job with animation but not so great with still pictures.
Before I bought mine I asked around and people said the same
was true for any brand.
> Also, any info on companies that would convert a computer
animation at a
> higher res (1280 X 1024 to Betacam SP, etc) would be
appreciated (how
Most companies offer a regular convertor that will do 640x480
for $250 or less and a "Pro" version that starts at about $350.
The pro versions will do 800x600 or higher. Make sure that you
get one with brightness, horizontal and vertical position, and
over and under scan controls.
Overscan means that the picture is actually bigger that your
screen. Underscan is like your computer monitor where you can
see a black border of "nothing" around the edge.
Don't be decieved though. Even with a "Pro" model, if you put
your tv next to your monitor, you can tell a difference.
Monitors have much better resolution than TV's. I am satisfied
with my TVator but for real broadcast quality you probably have
to shell out the big bucks.
That's about all I have to say about that.
Bret
Article: 11894
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Meshpaint demo
Date: 19 Feb 1996 15:24:36 GMT
Organization: AccessOne
Lines: 16
Message-ID: <4ga4nk$4ut@news.accessone.com>
References: <0000940a+000020a5@msn.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Linden4@msn.com (Theodore Terranova) writes:
> I tried the meshpaint demo and found it kind of disapointing. Is the
> full version faster because while rotating the model of the head, the
> refresh rate was amazingly slow and painting was aslo slow. It
> seemed like a great program and i'd get it if you could explain why
> the demo seemed slow. Maybe it was an old version, my ram is to
> low(16mb), or my computer is to slow(90mhz.).
Seemed plenty fast to me, but this is subjective.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11895
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 15:42:55 GMT
Organization: AccessOne
Lines: 35
Message-ID: <4ga5pv$4ut@news.accessone.com>
References: <Pine.SUN.3.91.960219034316.9006A-100000@access4.digex.net>
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
My darn newsreader blew off the orignal posting of this thread,
"Science Fiction Ghetto-Lightwave" -- and I can'ts retrieve it via
"show all articles".
Could someone please be kind enough to email me the original
posting? I adore this kind of brouhaha.
For the record, I'm on Ernie's side, both emotionally and
philosophically. Not to mention I think Mr. Wright is showing a lot
more class AND thought in his responses than F.A. Schmidt.
>>>>>>>>>>>>>>>>
> > Mr Wright also comments that the reason we don't see what I consider
> > fine art in 3d programs is that reality is harder to describe mathe-
> > matically (than what?). I would ask him exactly what piece of fine art
> > he knows of that tries to simulate reality?
>
> This is a straw man. What I said was,
>
> The kinds of things you'd be more likely to label Fine Art might be
> harder to do with current 3D programs, but only to the extent that
> they are more difficult to describe *mathematically*. This is a
> property of reality...
<SNIP>
>Early Renaissance artists had
> not yet been poisoned by the conventional wisdom that true art has to
> be a deconstruction of reality.
>
> - Ernie
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11896
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From: David Koegler <dkoegler@lis.ab.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga-based LW files to Mac Pict files
Date: 16 Feb 1996 06:50:49 GMT
Organization: i*internet inc.
Lines: 16
Message-ID: <4g19g9$dap@news2.toronto.istar.net>
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Mime-Version: 1.0
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Help requested.
1. Have a Mac-based Media Suite Pro.
2. Have Amiga 2000 with Toaster 3.0.
3. Have formatted a 135 MB Syquest external as Mac
4. Have configured this for Amiga using CrossMac.
5. Have used ImageFX 2.1 to convert Framestores and RGB to Pict. No
luck. What am I doing wrong?
Use AutoFX, added files. 3 commands: Load.ifx, Render_foreign.ifx, Save
RenderedAs.ifx. When I click on begin, I fill requesters: Output path:
MacHD1: (This is OK). Output format: Pict. Format options:Pict. New
extensions (don't know what to put here).
Can you help?
Article: 11897
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From: David Koegler <dkoegler@lis.ab.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga-based LW files to Mac Pict files
Date: 16 Feb 1996 06:51:47 GMT
Organization: i*internet inc.
Lines: 16
Message-ID: <4g19i3$dls@news2.toronto.istar.net>
NNTP-Posting-Host: 198.161.89.208
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
Help requested.
1. Have a Mac-based Media Suite Pro.
2. Have Amiga 2000 with Toaster 3.0.
3. Have formatted a 135 MB Syquest external as Mac
4. Have configured this for Amiga using CrossMac.
5. Have used ImageFX 2.1 to convert Framestores and RGB to Pict. No
luck. What am I doing wrong?
Use AutoFX, added files. 3 commands: Load.ifx, Render_foreign.ifx, Save
RenderedAs.ifx. When I click on begin, I fill requesters: Output path:
MacHD1: (This is OK). Output format: Pict. Format options:Pict. New
extensions (don't know what to put here).
Can you help?
Article: 11898
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From: David Koegler <dkoegler@lis.ab.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga-based LW files to Mac Pict files
Date: 16 Feb 1996 06:52:04 GMT
Organization: i*internet inc.
Lines: 16
Message-ID: <4g19ik$dlu@news2.toronto.istar.net>
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Help requested.
1. Have a Mac-based Media Suite Pro.
2. Have Amiga 2000 with Toaster 3.0.
3. Have formatted a 135 MB Syquest external as Mac
4. Have configured this for Amiga using CrossMac.
5. Have used ImageFX 2.1 to convert Framestores and RGB to Pict. No
luck. What am I doing wrong?
Use AutoFX, added files. 3 commands: Load.ifx, Render_foreign.ifx, Save
RenderedAs.ifx. When I click on begin, I fill requesters: Output path:
MacHD1: (This is OK). Output format: Pict. Format options:Pict. New
extensions (don't know what to put here).
Can you help?
Article: 11899
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From: David Koegler <dkoegler@lis.ab.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga-based LW files to Mac Pict files
Date: 16 Feb 1996 06:51:55 GMT
Organization: i*internet inc.
Lines: 16
Message-ID: <4g19ib$dlt@news2.toronto.istar.net>
NNTP-Posting-Host: 198.161.89.208
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
Help requested.
1. Have a Mac-based Media Suite Pro.
2. Have Amiga 2000 with Toaster 3.0.
3. Have formatted a 135 MB Syquest external as Mac
4. Have configured this for Amiga using CrossMac.
5. Have used ImageFX 2.1 to convert Framestores and RGB to Pict. No
luck. What am I doing wrong?
Use AutoFX, added files. 3 commands: Load.ifx, Render_foreign.ifx, Save
RenderedAs.ifx. When I click on begin, I fill requesters: Output path:
MacHD1: (This is OK). Output format: Pict. Format options:Pict. New
extensions (don't know what to put here).
Can you help?
Article: 11900
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From: twilcox@ix.netcom.com(Timothy Wilcox )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave manual
Date: 19 Feb 1996 18:07:25 GMT
Organization: Netcom
Lines: 15
Message-ID: <4gae8t$cj2@cloner2.ix.netcom.com>
References: <4fla5f$4j5@panther.unisys.com.br>
NNTP-Posting-Host: lax-ca19-17.ix.netcom.com
X-NETCOM-Date: Mon Feb 19 10:07:25 AM PST 1996
In <4fla5f$4j5@panther.unisys.com.br> "Rodrigo J. S. Oliveira"
<rodrigo@unisys.com.br> writes:
>
>Does anybody know were can I download a file explaining how to use
>Lightwave?
>
>rodrigo@unisys.com.br
>
>
buy the software......you get a manual.....
:)
t
Article: 11901
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 19 Feb 1996 13:36:23 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
Sender: root@newsbf02.news.aol.com
Message-ID: <4gafv7$seh@newsbf02.news.aol.com>
References: <4g7rnk$8jt@news.accessone.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
So, are Tim, Allen and Stuart holding guns to your head?
-----------------------------------------
Oh, you didn't hear? Part of the new AGGRESSIVE marketing strategy.
_____________________________________________
Lee Stranahan
Q : What do BBQ and better sex have in common?
A : Lee's new and improved home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11902
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 19 Feb 1996 18:41:08 GMT
Organization: Netcom
Lines: 19
Message-ID: <4gag84$e79@cloner2.ix.netcom.com>
References: <scrubjayDMzC8u.22r@netcom.com>
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X-NETCOM-Date: Mon Feb 19 10:41:08 AM PST 1996
In <scrubjayDMzC8u.22r@netcom.com> scrubjay@netcom.com (Francis A.
Schmidt) writes:
>
> I would like to thank Mr. Wright for confirming a suspicion of
>mine, though I certainly would not trust just his opinion in
determining
>such. The creators of Lightwave once working at a Department of
Defense
>contractor ties right in to what I was saying. Mr Wright also comments
>that the reason we don't see what I consider fine art in 3d programs
is
>that reality is harder to describe mathematically (than what?).
Get a life, man.
AC
Article: 11903
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 19 Feb 1996 19:29:29 GMT
Organization: Syndesis Corporation
Lines: 27
Message-ID: <4gaj2p$o90@homer.alpha.net>
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In article <4g55c4$1eo@newsbf02.news.aol.com>, instntguts@aol.com says...
>
>And there are *FAR* more 3DS users-- between 60-90,000, if you include
>the educational
> market -- than LW users.
Autodesk claims about 60K users, including educational - never as
high as 90K.
> With Autodesk
>encouraging
>development of Plug-in modelers, renderers (like Lightscape's Radiosity
>renderer!), and
>other tools, and including the software development kit in every copy of
>MAX sold,
Softimage also includes its plug-in kit with every copy.
Also, adding a plug-in replacement renderer to 3DS Max may be possible,
but I think it's an extremely complex job, and few may have any reason
to make one. Lightscape already loads 3DSr4 scenes, I'm not sure
why they'd want to be a plug-in renderer. Their renderer is not fast.
I have heard that one of the ray-tracing add-ons for 3DSr4 is
hoping to make a plug-in renderer, but I'll believe it when I see it.
- John
Article: 11904
Newsgroups: comp.graphics.apps.lightwave
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From: jgross@netcom.com (John Gross)
Subject: Re: VOYAGER EFFECTS
Message-ID: <jgrossDn1E9u.CG0@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Mon, 19 Feb 1996 19:03:30 GMT
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Adam Chrystie (adamchry@cats.ucsc.edu) wrote:
: The introduction scene top the Voyager shows was NOT created
: with LightWave..Santa Barbara studios did it with hi end
: expensive SGI software...
Actually, three of the opening shots use a Lightwave generated Voyager
ship: The first, past the sun; the third, thru the space fog; and the
6th, which is the jump to warp.
: Many efffects which occure in the show are done with
: LightWave..Here is how to tell who did what..in the ending
: credits look to see if Amblim Imaging appears in the ending
: credits..if it does..then lightwave was used somewhere in the
: TV show...i know they have made a lightwave model of the star
: trek voyager and many alien ships..so LW is used often..i have
: seen some increadable work done with LW on that show..i thought
: it was not lightwave too for a while....
We often have stock shots that may appear in a show, but if we had no new
effects for that particular episode, there is no credit. You can be
pretty sure that just about every episode has some LightWave generated
footage in it.
JGross
Amblin Imaging
Article: 11905
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 19 Feb 1996 19:43:59 GMT
Organization: Syndesis Corporation
Lines: 38
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In article <4g3gim$cvm@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>You know, maybe I'm just sensative from the broad and baseless insults
>tossed at me, but - is it just me or is this a weird message?
Weird messages in the c.g.a.lightwave group? Who'da thunk it?
>Lee Stranahan
>Q : What do BBQ and better sex have in common?
>A : Lee's new and improved home page!
BBQ reviews and naked wife pictures, too!
"And barbeque sauce in the waterslides" - Mojo Nixon
>The weirdest part, though, is that Brent liked the OLD marketing director
>just fine and didn't see the problem - but is now glad it's fixed! Is
>Brent trying to become an editor at VTU and earn his rose colored goggles?
>Can we assume that NewTek is going to raise the price of LightWave, since
>that was Brent's only complaint?
Considering that Brent's company has enjoyed far more success in
the 3D Studio market than they ever did in the Amiga / LW market,
I doubt that he'd want to become editor of VTU. Brent also looks
very silly in a cheerleader outfit.
>First off, I never said things were 'spinning out of control' as though
>drunken people ran the hallways tossing food against the wall. I said
>there was no marketing vision, and there hasn't been. I've also said that
>it's affected sales, and sales have been disappointing so far.
Actually, whenever someone returns from a trip to NewTek gushing
positive news and smiling one of those smiles like they've just
had their spokes greased, my first thought is always that NewTek's
marketing team is doing their job.
- John
Article: 11906
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: newbie
Date: 17 Feb 1996 17:48:01 -0700
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In article <MSTdyC.gFD@csh-newsserver.csh.rit.edu> George Hartz <georgeh@mail.csh.rit.edu> writes:
>From: George Hartz <georgeh@mail.csh.rit.edu>
>Subject: Re: newbie
>Date: Fri, 16 Feb 1996 14:39:47 -0500
>Joe Stratmann wrote:
>> Wow...do I feel like I have an inadequate system. I'm running Windows
>> '95 on a Pentium 90Mhz with only 16mg RAM. I've been hoping to increase
>> to 32mg RAM soon. You can never have enough!
>>
>> Joe
>You might also consider a product like SoftRAM 95. I've got NT 3.51 and
>Win 95 on a Pentium Pro 150mhz w/32 meg RAM. 95 is SO much slower than
>NT rendering things that I always use NT while doing renderings, except
>when I need a lot of memory - I've found that SoftRAM's avoiding
>the need to swap to disk decreases rendering times quite a bit over
>non-compressed memory swapping to disk under Windows NT. I do, however,
>understand now why the companies selling Pentium Pro systems recommend
>against Windows 95...
>- George Hartz
> georgeh@maagnum.com
Have you measured the differences with Rev. C? With Screamernet rendering?
If so, could you post some times from the benchmark scenes?
Thanks.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11907
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 on Intergrapgh Pentium Pro
Date: 17 Feb 1996 17:45:01 -0700
Organization: Primenet Services for the Internet
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In article <31248D6D.4685@ademco.com> Ken Geary <ken_geary@ademco.com> writes:
>From: Ken Geary <ken_geary@ademco.com>
>Subject: LW4.0 on Intergrapgh Pentium Pro
>Date: Fri, 16 Feb 1996 13:58:05 GMT
>For what it's worth, here's default benchmark render times on a
>Intergraph 150MHz PentiumPro/64MB RAM TDZ-300.
>DOF: 286 sec. (4:46)
>Textures: 79 sec. (1:19)
>Raytrace: 2181 sec. (36:21)
>ZBuffSort: 210 sec. (3:30)
As a point of comparision:
System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
File Win95 WinNT
Dof.lws 6:27 6:17
Raytrace.lws 51:14 49:58
Textures.lws 2:29 1:45
ZBuffer.lws 6:56 4:40
Blade.lws 21:26 14:01
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11908
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What Renders Faster?
Date: 16 Feb 1996 17:52:01 -0700
Organization: Primenet Services for the Internet
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In article <4g2odo$43k@news2.widomaker.com> werched@.widomaker.com (Ched) writes:
>From: werched@.widomaker.com (Ched)
>Subject: What Renders Faster?
>Date: 16 Feb 1996 20:11:36 GMT
>What renders faster, my P-90 or my Amiga 2500 '40? I have Toaster 3.1,
>but I want to use LW for NT. Can you use a PAR form the Amiga in an Intel
>NT workstation?
>Thanks,
>Ched
The P90 (assuming similar RAM).
The Amiga PAR will not work on a PC. The TBC II-IV cards will work on a PC.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11909
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From: Glenn Saunders <krishna@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 16 Feb 1996 22:42:02 -0700
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The mortal Satpal Chander wrote:
: Platforms( X, Windows 95 etc) I agree though it isn`t the best programming in
: the world. For Instance (in 3.5) LW opens up two screens even if you tell it
: no to render to display Why!!. 1 becuse it uses one screen to display the
: render stats WHY NOT DO IT IN A WINDOW ?????. The second screen in opened to
I think that's just one screen. The render screen is interlaced, but
doesn't take up the whole screen. It therefore acts like a pulldown
window. Amiga image processors often use this too.
But Amiga LW is much too chipram-hungry. If you do a long render, you
have to worry about the (8?) color basic preview grayscale screen and the
entire layout screen. What it should do is KILL the layout screen during
rendering since it serves no function. NONE of the gadgets are active
during rendering. All it's doing is eating chipram. And it would be
nice if you could kill the grayscale preview and just have a status
window on the WB, yes.
LW can very easily hinder multitasking on a 1-meg AGNUS machine by virtue
of the valuable chipram it sucks up for no useful purpose. Use HAM
previews and you waste even more.
: All In all It seems as though NewTek are going to abandon the AMiga ?????
Supposedly they are revising Amiga LW 4. I'll give them the benefit of
the doubt there. Odds are the PPC Amiga will be available by the time LW
5.0 is ready, so it will be quite possible that NewTek could release a PPC
LW 5.0 for Amiga. It would be no more of a niche market than Alpha or SGI
versions.
Also, I must give NewTek credit for indeed giving Amiga LW distributive
rendering. There was some doubt about this a long time ago, but they
eventually did put it in.
Article: 11910
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW: Opinions Please
Date: 17 Feb 1996 21:40:01 -0700
Organization: Primenet Services for the Internet
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In article <4g5vrd$ler@darkstar.UCSC.EDU> adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes:
>From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
>Subject: Re: LW: Opinions Please
>Date: 18 Feb 1996 01:36:45 GMT
[snip]
>Yes you can. Windows 95 users had some problems..but the solution can be
>found on the net or this newsgroup..i do not have the details of how to
>use it wih win 95..i reccommed getting windows NT..better os and it has a
>new version which looks exactly like win95 commingout this year.
[snip]
>Adam
>--
>----------------------------------
>Adam Chrystie LightWave 3D Animator
>Cinema/Video Major, Senior
>University Of California at Santa Cruz
This guy was talking about a 16mb system. It seems Win95 would make more
sense. Consider upgrading the OS when he upgrades the RAM. Right?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11911
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From: pilot@primenet.com (Richard Garrison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 support NURBS?
Date: 15 Feb 1996 19:25:01 -0700
Organization: Primenet
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In article <shfDMu9GK.K0q@netcom.com>, shf@netcom.com (Stuart Ferguson) wrote:
>+-- pilot@primenet.com (Richard Garrison) writes:
>| Stuart Fergueson mentioned B-Splines coming soon but no NURBS, apparently
he
>| didn't see a difference, I guess he's never used Alias because there is a
big
>| difference.
>
>I have messed around with Alias. Their spline UI is very nice, but
>it could just as easily be built on top of B-splines as NURBS. Very
>few tools seemed to require the full expressive power of NURBS. (One
>of their interactive spline editing modes requires inverting large
>matrices in real-time -- it's a good thing the display calculations
>are on a separate pipeline!)
I see your point. I did not realize it was a UI situation.A real spline
modeler like Hash's would really shine in LW. Modeler is great for poly's
but it would be nice to do character anims with nice bendable splines.Thanks
for the education!
Article: 11912
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 19 Feb 1996 19:22:28 GMT
Organization: Syndesis Corporation
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In article <4g6cc5$g4h@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>No - LightWave standalone for the PC was announced after the Play split.
>Hell, LW standalone for the AMIGA was announced afterwards.
...
>Discussions about 'stand
>alone' date back years, remember - is there a point though? You seem to
>think I want Play to come back - I don't. I want good marketing to come
>back, and THAT's what I'm working on....
I was just trying to confirm the timeline, to see if there was a
time when LW standalone had been announced, and when the old folks
were still around. No other "point" involved.
So maybe they'll start putting third-party flyers in the LW box.
Although that helps the third-party market, what have the new
marketing people announced that might improve *new* LW sales?
- John
Article: 11913
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From: Darr <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: SDK
Date: Mon, 19 Feb 1996 19:20:37 +0100
Organization: D.O.T.
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The LW 4.0 SDK for Windows is great for Microsoft C. I employ Borland C
for my programas. Has anyone translated the SDK code for a Borlando
environment?
Thanks in advance
Article: 11914
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: off topic-but!! new pvr upgrade!
Date: 15 Feb 1996 17:50:02 -0700
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In article <4fvubm$1i6@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
>From: stranahan@aol.com (Stranahan)
>Subject: Re: off topic-but!! new pvr upgrade!
>Date: 15 Feb 1996 13:34:30 -0500
>This really isn't that off topic - the PVR and LightWave go hand in
>hand...
>_____________________________________________
>Lee Stranahan
While we are talking about the PVR, today we received a new cable from DPS.
This cable was unsolicited. All that came with it was a business card from
Dave White. No letter. No explanation. The reason I mention this is because
I have complained about the PVR cable previously. Well this new cable has all
the look and feel of a properly designed quality device. It is clearly NOT
hand-built and has a nice molded plastic connector that I expect will be much
more durable. Very nice. Very much appreciated.
Now, of course, I want two more to replace the others. :^)
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11915
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Win 3.1?
Date: 15 Feb 1996 18:00:04 -0700
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[snip]
>(especially when a lot of texture maps are used). As for stability and
>'flakeyness', I use LW on Win95 (with 16Mb), and have never had a
>problem with it. It runs all of my software very well (graphics,
>programming and games software etc.).
>Cheers,
>Iain.
>email : iay@mfltd.co.uk
This afternoon I had a SNII node running in the background rendering (doing
reflection and shadow tracing). I was working in Elastic Reality. I opened
up Photoshop to touch up a still. Closed Photoshop, rendered ER tests (thirty
frames) multiple times. Kept ER open and brought up the PVR and imported the
ER frames (multiple times). Played them (multiple times). (Actually, I had
two ER instances open at times and LviewPro open off and on). I shut all this
down except that I left the SNII node rendering (it had never stopped) when I
left. This was under Win95 on a 32mb P100. Win 95 is not inherently flakey
in my experience.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11916
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.softimage,comp.graphics.apps.alias,comp.graphics.apps.lightwave
Subject: Re: Help Develop a Standardized Quote Form
Date: 16 Feb 1996 09:06:02 -0700
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FXMatte <fxmatte@aol.com> wrote:
: In your very long post, one of the things you said was, "We are giving the
: impression to our customers that this is a hobby not a profession."
: Why would I want to subjugate myself to a "levelled playing field" of
: quote submission when I can outsell, out perform or out market my
: competition? This is all part and parcel of a free market economy.
This is very true. Different individuals, and by extension companies,
have very different skill sets. I've watched a good portion of the four
volume "Golden Age of Looney Tunes" laser disc set frame by frame (thats
five discs, two sides per disc). I've "backward engineered" a large part
of it by drawing minutes frame by frame and creating timing sheets.
I've done the same with silent two reelers, Disney features, etc. What
I'm saying is I haven't met one other person in CGI who has *ever* done
this type of thing to get good at CGI, and as a result I have a very
different skill set worth different amounts of money to different people.
For years, it wasn't worth anything to anybody.
Some people I know are really good photographers, others former
physicists. Someone proficient at gymnastics or dance will have different
skills still.
You can't standardize bids because in CGI, no two jobs are exactly alike.
--
-------------------------------------------------------------------------------
Steph Greenberg "Old age and treachery beats youth and skill."
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages. This
article, post or Email letter may not be reprinted in any book or
magazine, CDROM or other electronic media, or read or reprinted on any
broadcast media without express permission from the author, in writing on
paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 11917
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.softimage,comp.graphics.apps.alias,comp.graphics.apps.lightwave
Subject: Re: Help Develop a Standardized Quote Form
Date: 16 Feb 1996 09:16:01 -0700
Organization: Primenet (602)395-1010
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Bart Casiello <bart@nmaa.org> wrote:
: Three companies bid on the same project. Company A bids $5,000, company B bids $50,000 and
: company C bids $100,000. Company B is the first to learn they are NOT the low bid. Unaware of the
: total dollar discrepancy and eager to get this project company B lowers their price to the bare minimum.
: Armed with questions provided by company C the customer calls company A. During the conversation
: company A explains that they do not have the overhead of the other two companies and that they are
: doing this project as a 'loss leader.' Unfortunately the customer has the responsibility of determining
: who is right. The normal thought procedure is to check each quote to make sure the major components
: are there. But when the customer is unfamiliar with the process and has no yard stick to compare
: them to, how effective can this be?
So the customer decides to go with the less experienced company A, who
through lack of experience has to revise their animation several times
and because the project is taking so long must take on additional work at
the same time to avoid getting evicted from their apartment.
: In the normal chain of events company C will not receive the bid because they are just too expensive.
: Company B's only hope is that the buyer is afraid of going with the low bid. Nine times out of ten that
: leaves company A the winner!?
If this is really a problem, get out of the multimedia business.
Salesmanship is a critical component of any business venture, and selling
against a cheaper competitor is an important problem.
I've lost bids against cheaper competitors. I've watched them work
themselves to death for months without pay.
: The usual conclusion of this story is that Company A will not be able to deliver the project as the
: customer envisioned or in the time frame specified.
: I am not pointing an accusing figure at any one company but at all of us. We are giving the impression
: to our customers that this is a hobby not a profession. If we ever wish to attain the status of a credible
: profession this can not continue.
There is no difference between a guy with a computer in his bedroom and
an artist with a drawing board in their bedroom. In the illustration
world you have the same problems. If this is your problem, you need to
make an effort to get more professional *clients*.
--
-------------------------------------------------------------------------------
Steph Greenberg "Old age and treachery beats youth and skill."
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages. This
article, post or Email letter may not be reprinted in any book or
magazine, CDROM or other electronic media, or read or reprinted on any
broadcast media without express permission from the author, in writing on
paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 11918
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: 17 Feb 1996 20:55:02 -0700
Organization: Primenet Services for the Internet
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Message-ID: <wturber.924.005CE505@primenet.com>
References: <scrubjayDMvtsE.A4z@netcom.com>
Summary: the Author rants on vaguely conspiracy based theories of Lightwave
X-Posted-By: ip041.phx.primenet.com
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> I am not a great Science Fiction fan. I liked it quite a lot
>while younger but was totally turned off at the age of 13 after reading the
>hideously overwrought and superflous Foundation stuff written by that mutton
>chopped muckracker of media mediocrity what's-his-name (sorry). I do
>not prevent my students from following this line of thought in
>lightwave animations though I try to discourage it. I believe the first
>piece of fine art created with the assistance of a computer will
>probably not be science fiction based. I belive if anything can be
>called computer art at present it is the programs themselves and not
>the results coming out of those programs. I believe that digital
>animation has done nothing more than take the place of the optical
>printer,animation stand, video SEG, model studio and whatever else was
>used to make forgettable effects in mediocre science fiction work.
>
>Sincerely,
>Francis A. Schmidt
>scrubjay@netcom.com
>
Source: Random House Webster's College Dictionary, 1991
fine are n. a visual art created primarily for aesthetic purposes and valued
for its beauty or expressiveness, specifically, painting, sculpture, drawing,
watercolor, graphics, or architecture.
..............................................................................
It sure beats me how a program could possibly be fine art since it is not a
visual art and since it is almost always created for "practical" purposes
rather than for aesthetic ones. While it is certainly possible that someone
has written code so that they could contemplate its visual beauty, it is
unlikely that this is a common occurence or that the writers of code for 3D
animation had this in mind as their purpose. So I really am confused why Mr.
Schmidt thinks that the "non-visual" code written to create these programs
might be fine art, but that the visual images produced by the code at the
direction of human operators/artists could not be. I find this very curious.
I have dabbled in using "computer tools" to create images for their beauty
alone, however, most of what I do would fall into the realm of commercial art.
But I do know there is a local fellow who uses Imagine and he creates images
simply for their aesthetic purposes (his name is Graham - I'm at a loss for
his first name) and I'm sure he isn't the first to do so. Anyway, fine art
has already been created with a computer. There is no "when" involved
anymore. Additionally, the sci-fi animations being created today may not be
fine art, but they are art. I'd add the definition of art to support that
point, but somehow I don't think that Mr. Schmidt is particularly concerned
with what words actually mean.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11919
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 17 Feb 1996 21:03:02 -0700
Organization: Primenet Services for the Internet
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[snip}
>Why I Don't Use LW...
>(I really like some of the features of LW, but.....)
[snip]
>-3DS (and MAX)- handles network rendering.-
>I can render on every machine I can hook to the Net with only one liscence.
>This is a serious plus, especially since LW is slower to begin with. MAX
>also promises certain features like an Optimizer that LW doesn't offer.
>anyway just my $.02
>steve
Just thought you might like to know that LW does support network rendering
with only one license. Network rendering IS a great feature.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11920
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VOYAGER EFFECTS
Date: 17 Feb 1996 21:19:01 -0700
Organization: Primenet Services for the Internet
Lines: 26
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In article <824604507.3430@close-to.demon.co.uk> geoff@close-to.demon.co.uk (GEOFF WILSON) writes:
>From: geoff@close-to.demon.co.uk (GEOFF WILSON)
>Subject: VOYAGER EFFECTS
>Date: Sun, 18 Feb 1996 00:48:25 GMT
>I SEEM TO REMEMBER READING SOMEWHERE THAT LIGHTWAVE WAS USED ON STAR
>TREK VOYAGER, CAN ANYBODY CONFIRM THIS?
>IF SO DOES ANYBODY KNOW WHAT PLUG-INS WERE USED TO GENERATE THE SOLAR
>FLARES COMING OF THE SUN, AND SWIRLING PARTICLE CLOUD THAT VOYAGER
>FLIES THROUGH.
>GEOFF WILSON
LightWave was used on parts of the lead in to Voyager. The cloud that Voyager
flies through was not done in LightWave. What you see on the telly is
actually a composite of output from a number of programs. As I recall,
LightWave was responsible for the planets. I could be wrong about this though.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11921
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Info on programing plugins for LW?
Message-ID: <shfDn1MFu.ArC@netcom.com>
Organization: The Blue Planet
References: <4g45om$kld@lantana.singnet.com.sg>
Date: Mon, 19 Feb 1996 21:59:54 GMT
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+-- Eddie <cybertch@singnet.com.sg> writes:
| What do I need, what programming language to use, do I need to
| order SDK from NewTek. Any tips or books around to give me a
| jump start? Any help would be appreciated.
The SDK is included on the LightWave CD-ROM, and is also freely
available by ftp from ftp://ftp.netcom.com/pub/lw/lwsdk. Plug-ins
are written in C and you will get best results with MSVC++ on
Win32 and SAS/C on the Amiga. Any compiler will work on the SGI.
There is also a mailing list where you can get your questions
answered.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 11922
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave manual
Date: 19 Feb 1996 22:55:05 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> twilcox@ix.netcom.com(Timothy Wilcox ) writes:
> buy the software......you get a manual.....
>
> :)
<GRIN> Indeed. Nicely said.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11923
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From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Appears Healthy To Me
Date: 19 Feb 1996 17:15:50 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Lee,
>>Do you think people will
just believe anything you say because you say it, despite the evidence to
the contrary?
You can ask me this with a straight face?
I think part of NewTek's problems relating to marketing LightWave began
with the $995 price, which I believe you came up with. Nice job.
Donetta had little or no budget for marketing last year, and yes, they
could have done better. But, to say that all the good things that happened
at NewTek during Donetta's reign as Marketing Director were because you,
or other people were calling the shots is down right laughable.
Brent
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Science Fiction Ghetto - Lightwave
Date: Mon, 19 Feb 1996 15:47:06 +0000
Organization: University Of California at Santa Cruz
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Michael D. Bartman wrote:
>
> Remember the old saying? "Those who can, do. Those who can't, teach.
> Those who can't teach, criticize."
>
Come now..let's not bash the teaching profession..I know many theoretical type teaches
who can do..and they have pieces that are just fucking awesome..one you look past some
of their jumbles monolouges and see what the heck they are babbling about...it is mind
blowing sometimes..I'll post some good "intellectual type" productions shortly...
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From: jpburns@crl.com (James Burns)
Newsgroups: comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: Outputting to video????
Date: Mon, 19 Feb 1996 18:50:22 -0500
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>In Article<4g4r8s$sok@news1.wolfe.net>, <less@wolfenet.com>
>write:
>> Need some advice.
{stuff deleted}
>
>
>> Also, any info on companies that would convert a computer
>animation at a
>> higher res (1280 X 1024 to Betacam SP, etc) would be
^^^^^^^^^^^^^^^^^^^^^^^^^
That would be quite a trick. NTSC D1 (digital Component) video is 720 X
486 pixels, I'd imagine that BetaSP would be similar (in an analog
component video sort of way...). Video will not deal with print-like
resolutions...
--
James Burns
Graphic Designer for Television, Bon Vivant
HTTP://www.crl.com/~jpburns
Article: 11926
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From: pmshark@aol.com (PMshark)
Newsgroups: comp.graphics.apps.lightwave
Subject: Good Reviews
Date: 19 Feb 1996 19:42:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I know some people are upset with NewTek's marketing strategy's.
Personally, I think they've done an o.k. job. I would say more about it,
but I'm not a marketing genius.
All I can say is that I as a buyer put a lot more worth on a positive
review article written in a magazine like "Interactivity", "Digital
Video", or "Multimedia Producer", "PC Graphics and Video", and
"Millimeter" than I do on a simple add that simply says "Hey, we've got a
product and it's good, so buy it."
To me, it seems that NewTek's strategy of "build a good product and people
will notice" has paid off. LightWave have has gotten top honors in all
these magazines. And no, I'm not saying it's good JUST because these
articles say it's good, I also have used it myself and have friends around
the country who believe it also good. The articles just serve to support
the feeling. And, I doubt if NewTek had to pay a penny for these good
reviews, pretty saavy marketing if you ask me.
PEACE:)
PJ
PMshark@aol.com
Visual Designer
"Look and you will find it--what is unsought will go undetected"
SOPHOCLES